Difference between revisions of "Sprite:setColorTransform"
From GiderosMobile
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Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier) | Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier) | ||
</source> | </source> | ||
− | '''redMultiplier''': (number, default = 1) The red multiplier of this sprite (values between 0 and 1) | + | === Parameters === |
− | '''greenMultiplier''': (number, default = 1) The green multiplier of this sprite(values between 0 and 1) | + | '''redMultiplier''': (number, default = 1) The red multiplier of this sprite (values between 0 and 1) <br/> |
− | '''blueMultiplier''': (number, default = 1) The blue multiplier of this sprite(values between 0 and 1) | + | '''greenMultiplier''': (number, default = 1) The green multiplier of this sprite(values between 0 and 1) <br/> |
− | '''alphaMultiplier''': (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1) | + | '''blueMultiplier''': (number, default = 1) The blue multiplier of this sprite(values between 0 and 1) <br/> |
+ | '''alphaMultiplier''': (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1) <br/> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2011.6
Description
Sets the red, green, blue and alpha channel multipliers (values between 0 and 1). This function lets you adjust the color multipliers of a display object.
This adjustment also applies to the children of this sprite instance.
Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier)
Parameters
redMultiplier: (number, default = 1) The red multiplier of this sprite (values between 0 and 1)
greenMultiplier: (number, default = 1) The green multiplier of this sprite(values between 0 and 1)
blueMultiplier: (number, default = 1) The blue multiplier of this sprite(values between 0 and 1)
alphaMultiplier: (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1)