Difference between revisions of "Pixel:setTextureMatrix"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
m (Text replacement - "</source>" to "</syntaxhighlight>")
Line 7: Line 7:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
Pixel:setTextureMatrix(matrix)
 
Pixel:setTextureMatrix(matrix)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
Line 31: Line 31:
  
 
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
 
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
</source>
+
</syntaxhighlight>
  
 
{{Pixel}}
 
{{Pixel}}

Revision as of 14:32, 13 July 2023

Available since: in development
Class: Pixel

Description

Sets the matrix of the Pixel's texture.

Pixel:setTextureMatrix(matrix)

Parameters

matrix: (Matrix) the matrix

Example

-- a pixel holding a repeatable power of 2 texture
local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT})
local img = Pixel.new(tex, tex:getWidth(), tex:getHeight())
stage:addChild(img)
-- the matrix
local m = Matrix.new()
-- some vars
local flow = 0
local flowspeed = 0.09

function onEnterFrame(e)
	flow += flowspeed
	m:setRotationZ(math.sin(flow)) -- rotate matrix on Z axis
	img:setTextureMatrix(m) -- apply modified matrix
end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)