Difference between revisions of "Shader Flags"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
m (Text replacement - "</source>" to "</syntaxhighlight>")
Line 9: Line 9:
 
#define mediump
 
#define mediump
 
#define lowp
 
#define lowp
</source>
+
</syntaxhighlight>
  
 
And for OpenGL ES 2.0:
 
And for OpenGL ES 2.0:
Line 15: Line 15:
 
#version 100
 
#version 100
 
#define GLES2
 
#define GLES2
</source>
+
</syntaxhighlight>
  
 
'''Shader.FLAG_FROM_CODE'''
 
'''Shader.FLAG_FROM_CODE'''
  
 
The string contains Shader code rather than the filename of the shader file.
 
The string contains Shader code rather than the filename of the shader file.

Revision as of 14:32, 13 July 2023

Shader.FLAG_NO_DEFAULT_HEADER

Suppress the automatic addition of a default header for GLSL programs.

The default header for a desktop OpenGL is:

#version 120
#define highp
#define mediump
#define lowp

And for OpenGL ES 2.0:

#version 100
#define GLES2

Shader.FLAG_FROM_CODE

The string contains Shader code rather than the filename of the shader file.