Difference between revisions of "Gaming:loadPlayerCenteredScores"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
Line 7: Line 7:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
  Gaming:loadPlayerCenteredScores(leaderboardId,timeSpan,collection,maxEntries)
 
  Gaming:loadPlayerCenteredScores(leaderboardId,timeSpan,collection,maxEntries)
</source>
+
</syntaxhighlight>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''leaderboardId''': (string) <translate>Leaderboard Id</translate> <br/>
 
'''leaderboardId''': (string) <translate>Leaderboard Id</translate> <br/>

Latest revision as of 14:29, 13 July 2023


Available since: Gideros 2012.09
Class: Gaming

Description

Fetch player leaderboard entries. Either Event.PLAYER_SCORE_COMPLETE or Event.PLAYER_SCORE_ERROR will be triggered.

 Gaming:loadPlayerCenteredScores(leaderboardId,timeSpan,collection,maxEntries)

Parameters

leaderboardId: (string) Leaderboard Id
timeSpan: (number) Time range: Gaming.TODAY, Gaming.WEEK or Gaming.ALL_TIME optional
collection: (number) Player range: Gaming.FRIENDS or Gaming.ALL_PLAYERS optional
maxEntries: (number) Maximum number of entries to return optional