Difference between revisions of "TexturePack"
m (Text replacement - "<source" to "<syntaxhighlight") |
|||
Line 12: | Line 12: | ||
==== Dynamic Creation of Texture Packs ==== | ==== Dynamic Creation of Texture Packs ==== | ||
To create a texture pack dynamically (at run-time), create a '''TexturePack''' object with a table of file names of textures. | To create a texture pack dynamically (at run-time), create a '''TexturePack''' object with a table of file names of textures. | ||
− | < | + | <syntaxhighlight lang="lua"> |
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"}) | local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"}) | ||
</source> | </source> | ||
Example | Example | ||
− | < | + | <syntaxhighlight lang="lua"> |
local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"}) | local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"}) | ||
local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png")) | local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png")) | ||
Line 31: | Line 31: | ||
Use these two files to create a texture pack: | Use these two files to create a texture pack: | ||
− | < | + | <syntaxhighlight lang="lua"> |
local pack = TexturePack.new("pack.txt", "pack.png") | local pack = TexturePack.new("pack.txt", "pack.png") | ||
</source> | </source> |
Revision as of 14:31, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
Dynamic Creation of Texture Packs
To create a texture pack dynamically (at run-time), create a TexturePack object with a table of file names of textures. <syntaxhighlight lang="lua"> local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"}) </source>
Example <syntaxhighlight lang="lua"> local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"}) local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png")) stage:addChild(bmp) </source>
Static Creation of Texture Packs
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
This tool exports two files: a .txt file that specifies the positions of texture regions and a .png file of packed texture.
Use these two files to create a texture pack: <syntaxhighlight lang="lua"> local pack = TexturePack.new("pack.txt", "pack.png") </source>
MethodsTexturePack.new creates a new TexturePack object from textures TexturePack:getLocation returns the location of the given texture in this pack |
EventsConstants |