Difference between revisions of "TileMap:shift"
From GiderosMobile
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=== Description === | === Description === | ||
Shifts the tile map to change tile graphic. The arguments are in tiles, not in pixels. By shifting the tile map one by one as needed, you can create dynamic tile maps. | Shifts the tile map to change tile graphic. The arguments are in tiles, not in pixels. By shifting the tile map one by one as needed, you can create dynamic tile maps. | ||
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TileMap:shift(dx,dy) | TileMap:shift(dx,dy) | ||
</source> | </source> | ||
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=== Examples === | === Examples === | ||
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tilemap:shift(-1, 0) -- shifts the tile map to the left | tilemap:shift(-1, 0) -- shifts the tile map to the left | ||
tilemap:shift(1, 0) -- shifts the tile map to the right | tilemap:shift(1, 0) -- shifts the tile map to the right |
Revision as of 14:31, 13 July 2023
Available since: Gideros 2011.6
Class: TileMap
Description
Shifts the tile map to change tile graphic. The arguments are in tiles, not in pixels. By shifting the tile map one by one as needed, you can create dynamic tile maps. <syntaxhighlight lang="lua"> TileMap:shift(dx,dy) </source>
Parameters
dx: (number) the x amount of shift in tiles
dy: (number) the y amount of shift in tiles
Examples
<syntaxhighlight lang="lua"> tilemap:shift(-1, 0) -- shifts the tile map to the left tilemap:shift(1, 0) -- shifts the tile map to the right tilemap:shift(0, -1) -- shifts the tile map up tilemap:shift(0, 1) -- shifts the tile map down </source>