Difference between revisions of "SoundChannel:setVolume"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
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=== Description === | === Description === | ||
Sets the volume of the sound channel. | Sets the volume of the sound channel. | ||
− | < | + | <syntaxhighlight lang="lua"> |
SoundChannel:setVolume(volume,balance) | SoundChannel:setVolume(volume,balance) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
local bulletsnd = Sound.new("audio/shoot.wav") | local bulletsnd = Sound.new("audio/shoot.wav") | ||
local channel = bulletsnd:play() | local channel = bulletsnd:play() |
Revision as of 14:31, 13 July 2023
Available since: Gideros 2011.6
Class: SoundChannel
Description
Sets the volume of the sound channel. <syntaxhighlight lang="lua"> SoundChannel:setVolume(volume,balance) </source>
Parameters
volume: (number) the sound channel new volume. Valid range of this parameter is between 0.0 and 1.0, where 1.0 is the maximum volume value
balance: (number) the sound channel new balance (new Gideros 2022.6)
Example
<syntaxhighlight lang="lua"> local bulletsnd = Sound.new("audio/shoot.wav") local channel = bulletsnd:play() channel:setVolume(0.5) </source>
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop