Difference between revisions of "RenderTarget:save"

From GiderosMobile
(added example)
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Saves content of RenderTarget as image.
 
Saves content of RenderTarget as image.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
RenderTarget:save(filename,x,y,width,height)
 
RenderTarget:save(filename,x,y,width,height)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true))
 
local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true))
 
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
 
local rt = RenderTarget.new(source:getWidth(), source:getHeight())

Revision as of 14:30, 13 July 2023

Available since: Gideros 2016.08
Class: RenderTarget

Description

Saves content of RenderTarget as image. <syntaxhighlight lang="lua"> RenderTarget:save(filename,x,y,width,height) </source>

Parameters

filename: (string) filename and path to store file, like |D|image.png
x: (number) x coordinate from where to start image optional
y: (number) y coordinate from where to start image optional
width: (number) width of the image to save optional
height: (number) height of the image to save optional

Example

<syntaxhighlight lang="lua"> local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true)) local rt = RenderTarget.new(source:getWidth(), source:getHeight()) local bmp = Bitmap.new(rt) bmp:setPosition(200, 0) stage:addChild(bmp) source:setColorTransform(0.5, 0.5, 0, 2) rt:draw(source) rt:save("C:\\tmp\\coin.png") -- this is on windows 10 </source>