Difference between revisions of "Mesh:setVertex"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.
 
Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setVertex(i,x,y)
 
Mesh:setVertex(i,x,y)
 
</source>
 
</source>
Line 15: Line 15:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)
 
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)
 
mesh:setVertex(1, 100, 100)
 
mesh:setVertex(1, 100, 100)

Revision as of 14:28, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded. <syntaxhighlight lang="lua"> Mesh:setVertex(i,x,y) </source>

Parameters

i: (number) index
x: (number) x coordinate
y: (number) y coordinate

Example

<syntaxhighlight lang="lua"> -- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150) mesh:setVertex(1, 100, 100) mesh:setVertex(2, 150, 100) mesh:setVertex(3, 100, 150) </source>