Difference between revisions of "B2.DistanceJoint:setDampingRatio"
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b2.DistanceJoint:setDampingRatio(ratio) | b2.DistanceJoint:setDampingRatio(ratio) | ||
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For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1. | For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1. | ||
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self.body.joint:setFrequency(1.2) | self.body.joint:setFrequency(1.2) | ||
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{{B2.DistanceJoint}} | {{B2.DistanceJoint}} |
Revision as of 16:46, 12 July 2023
Available since: Gideros 2011.6
Class: b2.DistanceJoint
Description
Sets the damping ratio of this distance joint. 0 = no damping, 1 = critical damping. <source lang="lua"> b2.DistanceJoint:setDampingRatio(ratio) </syntaxhighlight>
For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1.
Parameters
ratio: (number) the damping ratio (usually between 0 and 1)
Example
This is some code from an actual game ;-) <source lang="lua"> self.body.ground = self.world:createBody({}) if g_currentlevel == 2 then self.body.ground:setPosition(xposx, xposy) local jointDef = b2.createDistanceJointDef(self.body.ground, self.body, xposx + 0, xposy - 64, xposx, xposy) self.body.joint = self.world:createJoint(jointDef) self.body.joint:setDampingRatio(0.5) self.body.joint:setFrequency(1.2) end </syntaxhighlight>