Difference between revisions of "R3d.HeightFieldShape.new"
From GiderosMobile
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=== Description === | === Description === | ||
Creates a new collision height field shape (fixture). | Creates a new collision height field shape (fixture). | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.HeightFieldShape.new(nbColumns,nbRows,minAltitude,maxAltitude,heights) | r3d.HeightFieldShape.new(nbColumns,nbRows,minAltitude,maxAltitude,heights) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
'''A simple terrain''' | '''A simple terrain''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
local nbc, nbr = 4, 4 | local nbc, nbr = 4, 4 | ||
local minh, maxh = 0, 2 | local minh, maxh = 0, 2 |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.HeightFieldShape
Description
Creates a new collision height field shape (fixture). <syntaxhighlight lang="lua"> r3d.HeightFieldShape.new(nbColumns,nbRows,minAltitude,maxAltitude,heights) </source>
Parameters
nbColumns: (number) the number of columns in the shape
nbRows: (number) the number of rows in the shape
minAltitude: (number) the minimum point altitude of the shape
maxAltitude: (number) the maximum point altitude of the shape
heights: (table) the heights table of the shape
Example
A simple terrain <syntaxhighlight lang="lua"> local nbc, nbr = 4, 4 local minh, maxh = 0, 2 local ht = { 0,0,0,0, 0,2,2,0, 0,2,2,0, 0,0,0,0, } local shape = r3d.HeightFieldShape.new(nbc, nbr, minh, maxh, ht) </source>