Difference between revisions of "Viewport"
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=== Examples === | === Examples === | ||
'''Displaying same Bitmap in multiple views''' | '''Displaying same Bitmap in multiple views''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- content we want to display in multiple views | -- content we want to display in multiple views | ||
local content = Bitmap.new(Texture.new("ball.png")) | local content = Bitmap.new(Texture.new("ball.png")) |
Revision as of 14:32, 13 July 2023
Supported platforms:
Available since: Gideros 2016.04
Inherits from: Sprite
Description
A Viewport sprite allows to display another view of a tree hierarchy already on stage. Sprites can't have two parents, but thanks to Viewport you can display the same Sprite twice on the stage.
Useful for split screen games, mini maps and so on.
Examples
Displaying same Bitmap in multiple views <syntaxhighlight lang="lua"> -- content we want to display in multiple views local content = Bitmap.new(Texture.new("ball.png"))
-- now setup view 1 as a 300x300 window view1=Viewport.new() view1:setClip(0,0,300,300) view1:setContent(content) -- add some transformations, just to see the difference view1:setTransform(Matrix.new(1.7320507764816, -1.0000001192093, 1.0000001192093, 1.7320507764816, 50, 50)) -- add view to stage stage:addChild(view1)
-- now setup view 2 as a 200x200 window view2=Viewport.new() view2:setClip(0,0,200,200) view2:setPosition(0,300) -- lower down the screen view2:setContent(content) -- add some transformations, just to see the difference view2:setTransform(Matrix.new(0.32139378786087, -0.38302224874496, 0.38302224874496, 0.32139378786087, 30, 30)) -- add view to stage stage:addChild(view2) </source>
MethodsViewport.new creates a new viewport |
EventsConstants |