Difference between revisions of "R3d.BoxShape.new"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Creates a new collision box shape (fixture).
 
Creates a new collision box shape (fixture).
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.BoxShape.new(hX,hY,hZ)
 
r3d.BoxShape.new(hX,hY,hZ)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- a ship
 
-- a ship
 
local shipobj = loadObj("3d/ship", "ship.obj")
 
local shipobj = loadObj("3d/ship", "ship.obj")

Revision as of 14:30, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.BoxShape

Description

Creates a new collision box shape (fixture). <syntaxhighlight lang="lua"> r3d.BoxShape.new(hX,hY,hZ) </source>

Parameters

hX: (number) the half height of the box on the X axis
hY: (number) the half height of the box on the Y axis
hZ: (number) the half height of the box on the Z axis

Example

<syntaxhighlight lang="lua"> -- a ship local shipobj = loadObj("3d/ship", "ship.obj") shipobj.shape1 = r3d.BoxShape.new(4, 2, 6) shipobj.mass = 128 local shipvp = Viewport.new() shipvp:setContent(shipobj) shipvp.body = world:createBody(shipvp:getMatrix()) shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass) </source>