Difference between revisions of "Event.KEY UP"
From GiderosMobile
(added a note) |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
'''Value:''' keyUp<br/> | '''Value:''' keyUp<br/> | ||
Line 18: | Line 5: | ||
=== Description === | === Description === | ||
This event is dispatched when a supported key is released. For the list of supported keys, check [[Special:MyLanguage/KeyCode|KeyCode]] class. | This event is dispatched when a supported key is released. For the list of supported keys, check [[Special:MyLanguage/KeyCode|KeyCode]] class. | ||
+ | Modifiers can have values of: | ||
+ | [[KeyCode.MODIFIER_NONE]] | ||
+ | [[KeyCode.MODIFIER_SHIFT]] | ||
+ | [[KeyCode.MODIFIER_CTRL]] | ||
+ | [[KeyCode.MODIFIER_ALT]] | ||
+ | [[KeyCode.MODIFIER_META]] | ||
+ | |||
=== Parameters === | === Parameters === | ||
'''keyCode''': (number) code of the key pressed<br/> | '''keyCode''': (number) code of the key pressed<br/> | ||
'''realCode''': (number) real keyCode underneath<br/> | '''realCode''': (number) real keyCode underneath<br/> | ||
+ | '''modifiers''': (number) Modifiers present, or nil if not supported<br/> | ||
=== Example === | === Example === | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 13:44, 8 June 2021
Available since: Gideros 2011.6
Value: keyUp
Defined by: Sprite
Description
This event is dispatched when a supported key is released. For the list of supported keys, check KeyCode class. Modifiers can have values of: KeyCode.MODIFIER_NONE KeyCode.MODIFIER_SHIFT KeyCode.MODIFIER_CTRL KeyCode.MODIFIER_ALT KeyCode.MODIFIER_META
Parameters
keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath
modifiers: (number) Modifiers present, or nil if not supported
Example
function onKeyUp(e)
print(e.keyCode, e.realCode)
end
stage:addEventListener(Event.KEY_UP, onKeyUp)
note: for this event to work you need to add your sprite to the stage (scene).