Difference between revisions of "Event.KEY DOWN"
From GiderosMobile
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'''Defined by:''' [[Controller]]<br/> | '''Defined by:''' [[Controller]]<br/> | ||
=== Description === | === Description === | ||
− | + | This event is dispatched when a button on a controller is pressed. | |
=== Parameters === | === Parameters === | ||
'''playerId''': (number) id of controller/player that pressed the button<br/> | '''playerId''': (number) id of controller/player that pressed the button<br/> |
Revision as of 01:49, 22 November 2020
Available since: Gideros 2011.6
Value: keyDown
Defined by: Controller
Description
This event is dispatched when a button on a controller is pressed.
Parameters
playerId: (number) id of controller/player that pressed the button
keyCode: (number) button key code that was pressed
Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite
Description
This event is dispatched when a supported key is pressed. For the list of supported keys, check KeyCode class.
Parameters
keyCode: (number) code of the key pressed.
realCode: (number) real keyCode underneath
Example
function onKeyDown(e)
print(e.keyCode, e.realCode)
end
stage:addEventListener(Event.KEY_DOWN, onKeyDown)