Difference between revisions of "LiquidFun"
From GiderosMobile
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# '''create the 2d world''' => [[B2.World.new]] | # '''create the 2d world''' => [[B2.World.new]] | ||
+ | # '''debug drawing (recommanded for testing)''' => [[B2.DebugDraw]] | ||
# '''create your body''' => [[B2.World]] | # '''create your body''' => [[B2.World]] | ||
# '''define the shape of your body''' => example: a sphere [[B2.CircleShape]] | # '''define the shape of your body''' => example: a sphere [[B2.CircleShape]] |
Revision as of 05:21, 5 November 2020
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google http://google.github.io/liquidfun/Programmers-Guide/html/index.html.
To add LiquidFun physics engine to your application you call:
require "liquidfun"
Basically you:
- create the 2d world => B2.World.new
- debug drawing (recommanded for testing) => B2.DebugDraw
- create your body => B2.World
- define the shape of your body => example: a sphere B2.CircleShape
- add the fixture => B2.Body:createFixture
- add joints (optional) => B2.World:createJoint
- HAVE FUN!
Classes
b2 (Joint defs, ...)
b2.Body
b2.Contact
b2.DebugDraw
b2.Fixture
b2.Joint
b2.Manifold
b2.ParticleSystem
b2.Shape
b2.World
b2.WorldManifold