Difference between revisions of "LiquidFun"
From GiderosMobile
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'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html | '''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html | ||
+ | |||
+ | Basically you: | ||
+ | # '''create the 2d world''' => [[B2.World.new]] | ||
+ | # '''create your body''' => [[B2.World]] | ||
+ | # '''define the shape of your body''' => example: a sphere [[B2.CircleShape]] | ||
+ | # '''add the fixture''' => [[B2.Body:createFixture]]''' | ||
+ | # '''add joints (optional)''' => [[B2.World:createJoint]] | ||
+ | # ''' HAVE FUN! ''' | ||
=== Classes === | === Classes === |
Revision as of 04:52, 5 November 2020
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google.
To add LiquidFun physics engine to your application you call;
require "liquidfun"
Official documentation: http://google.github.io/liquidfun/Programmers-Guide/html/index.html
Basically you:
- create the 2d world => B2.World.new
- create your body => B2.World
- define the shape of your body => example: a sphere B2.CircleShape
- add the fixture => B2.Body:createFixture
- add joints (optional) => B2.World:createJoint
- HAVE FUN!
Classes
b2 (Joint defs, ...)
b2.Body
b2.Contact
b2.DebugDraw
b2.Fixture
b2.Joint
b2.Manifold
b2.ParticleSystem
b2.Shape
b2.World
b2.WorldManifold