Difference between revisions of "Mesh:setTexture"
From GiderosMobile
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Mesh:setTexture(texture,slot) | Mesh:setTexture(texture,slot) | ||
</source> | </source> | ||
− | '''texture''': (TextureBase) | + | === Parameters === |
+ | '''texture''': (TextureBase) <br/> | ||
'''slot''': (number) The slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed '''optional'''<br/> | '''slot''': (number) The slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed '''optional'''<br/> |
Revision as of 10:39, 23 August 2018
Available since: Gideros 2012.09
Description
Sets the texture.
Mesh:setTexture(texture,slot)
Parameters
texture: (TextureBase)
slot: (number) The slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed optional