Difference between revisions of "Introduction"
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=== <translate>Who is this guide for?</translate> === | === <translate>Who is this guide for?</translate> === | ||
− | <translate>This guide is for you if you're curious about application and/or game programming | + | <translate>This guide is for you if you're curious about application and/or game programming using the Lua language.</translate> |
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− | <translate> | + | <translate>This guide will help you get familiar with the most important parts of Gideros Studio, and will cover the basics of the Lua language.</translate> |
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=== <translate>Authors</translate> === | === <translate>Authors</translate> === | ||
<translate>This guide has been written by the following authors:</translate> | <translate>This guide has been written by the following authors:</translate> | ||
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− | + | ''Caroline Begbie, Atılım Çetin, Görkem Çetin, Nathan Doss, Michael Hartlef, Jayant Varma, Deniz A. S. Çetin, Anthony Ball'' | |
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'''NEXT''': [[Gideros_Studio]] | '''NEXT''': [[Gideros_Studio]] |
Revision as of 23:47, 8 May 2020
The Ultimate Guide to Gideros Studio
Copyright
"The Ultimate Guide to Gideros Studio" is Copyright © 2011-2020 by its authors. All rights reserved.
The whole guide can be reproduced in other forms (e.g electronic or written), without permission in writing from the authors, provided that this copyright page remains intact.
You are allowed to reproduce parts of this guide on your web page, or in printed form, provided that you link back to the guide web page on www.giderosmobile.com (for latest updates).
Who is this guide for?
This guide is for you if you're curious about application and/or game programming using the Lua language.
This guide will help you get familiar with the most important parts of Gideros Studio, and will cover the basics of the Lua language.
Authors
This guide has been written by the following authors:
Caroline Begbie, Atılım Çetin, Görkem Çetin, Nathan Doss, Michael Hartlef, Jayant Varma, Deniz A. S. Çetin, Anthony Ball
NEXT: Gideros_Studio