Difference between revisions of "Pixel"

From GiderosMobile
m (removed the bad links)
(→‎Methods: removed get and set Dimensions as they are now part of the Sprite class)
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[[Special:MyLanguage/Pixel.new|Pixel.new]] ''<translate>Constructor to create a Pixel with texture in letterbox mode.</translate>''<br/><!-- GIDEROSMTD:Pixel.new(texture,width,height,texture_scale_x,texture_scale_y,texture_x,texture_y) Constructor to create a Pixel with texture in letterbox mode. -->
 
[[Special:MyLanguage/Pixel.new|Pixel.new]] ''<translate>Constructor to create a Pixel with texture in letterbox mode.</translate>''<br/><!-- GIDEROSMTD:Pixel.new(texture,width,height,texture_scale_x,texture_scale_y,texture_x,texture_y) Constructor to create a Pixel with texture in letterbox mode. -->
 
[[Special:MyLanguage/Pixel:getColor|Pixel:getColor]] ''<translate>Gets the color(s) of the Pixel</translate>''<br/><!-- GIDEROSMTD:Pixel:getColor() Gets the color(s) of the Pixel -->
 
[[Special:MyLanguage/Pixel:getColor|Pixel:getColor]] ''<translate>Gets the color(s) of the Pixel</translate>''<br/><!-- GIDEROSMTD:Pixel:getColor() Gets the color(s) of the Pixel -->
[[Special:MyLanguage/Pixel:getDimensions|Pixel:getDimensions]] <br/><!-- GIDEROSMTD:Pixel:getDimensions()  -->
 
 
[[Special:MyLanguage/Pixel:getTexturePosition|Pixel:getTexturePosition]] <br/><!-- GIDEROSMTD:Pixel:getTexturePosition()  -->
 
[[Special:MyLanguage/Pixel:getTexturePosition|Pixel:getTexturePosition]] <br/><!-- GIDEROSMTD:Pixel:getTexturePosition()  -->
 
[[Special:MyLanguage/Pixel:getTextureScale|Pixel:getTextureScale]] <br/><!-- GIDEROSMTD:Pixel:getTextureScale()  -->
 
[[Special:MyLanguage/Pixel:getTextureScale|Pixel:getTextureScale]] <br/><!-- GIDEROSMTD:Pixel:getTextureScale()  -->
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[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] <br/><!-- GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,angle)  -->
 
[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] <br/><!-- GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,angle)  -->
 
[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] ''<translate>Sets 4-colour gradient.</translate>''<br/><!-- GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,color3,alpha3,color4,alpha4) Sets 4-colour gradient. -->
 
[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] ''<translate>Sets 4-colour gradient.</translate>''<br/><!-- GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,color3,alpha3,color4,alpha4) Sets 4-colour gradient. -->
[[Special:MyLanguage/Pixel:setDimensions|Pixel:setDimensions]] ''<translate>Sets both width and height of the Pixel.</translate>''<br/><!-- GIDEROSMTD:Pixel:setDimensions(w,h) Sets both width and height of the Pixel. -->
 
 
[[Special:MyLanguage/Pixel:setHeight|Pixel:setHeight]] ''<translate>Sets the height of the pixel sprite.</translate>''<br/><!-- GIDEROSMTD:Pixel:setHeight(h) Sets the height of the pixel sprite. -->
 
[[Special:MyLanguage/Pixel:setHeight|Pixel:setHeight]] ''<translate>Sets the height of the pixel sprite.</translate>''<br/><!-- GIDEROSMTD:Pixel:setHeight(h) Sets the height of the pixel sprite. -->
 
[[Special:MyLanguage/Pixel:setNinePatch|Pixel:setNinePatch]] ''<translate>Configure 9-patch style texture rendering.</translate>''<br/><!-- GIDEROSMTD:Pixel:setNinePatch(vl,vr,vt,vb,tl,tr,tt,tb)  -->
 
[[Special:MyLanguage/Pixel:setNinePatch|Pixel:setNinePatch]] ''<translate>Configure 9-patch style texture rendering.</translate>''<br/><!-- GIDEROSMTD:Pixel:setNinePatch(vl,vr,vt,vb,tl,tr,tt,tb)  -->
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 +
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===

Revision as of 01:15, 21 August 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2016.06
Inherits from: Sprite

Description

A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.

Examples

local mypixel = Pixel.new(0x0000FF, 0.75, 128, 128)
mypixel:setAnchorPoint(0.5, 0.5)
mypixel:setPosition(application:getContentWidth() / 2, 64)

stage:addChild(mypixel)
application:setBackgroundColor(0x323232)
local p = Pixel.new(0xffffff, 1, 32, 32)
 
p:set("redMultiplier", 1) -- OK
p:set("greenMultiplier", 0) -- OK
p:set("blueMultiplier", 0) -- OK
p:set("alphaMultiplier", 1) -- OK
--p:set("anchorX", .5) -- NOT OK
--p:set("anchorY", .5) -- NOT OK
p:set("anchorX", 16) -- OK
p:set("anchorY", 16) -- OK
p:set("alpha", .5) -- OK
p:set("scaleX", 1.5) -- OK
p:set("rotation", 10) -- OK
p:set("x", 32) -- OK
p:set("y", 32) -- OK

stage:addChild(p)

Methods

Pixel.new Create new pixel
Pixel.new Constructor to create a Pixel with texture in letterbox mode.
Pixel:getColor Gets the color(s) of the Pixel
Pixel:getTexturePosition
Pixel:getTextureScale
Pixel:setColor Sets the color of the Pixel
Pixel:setColor
Pixel:setColor Sets 4-colour gradient.
Pixel:setHeight Sets the height of the pixel sprite.
Pixel:setNinePatch Configure 9-patch style texture rendering.
Pixel:setTexture
Pixel:setTextureMatrix
Pixel:setTexturePosition
Pixel:setTextureScale
Pixel:setWidth Sets the width of the pixel sprite.

Events

Constants