Difference between revisions of "UI Buttons"
From GiderosMobile
(changed button with text class) |
m (update buttontext) |
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<source lang="lua"> | <source lang="lua"> | ||
--[[ | --[[ | ||
− | A Button class with text and/or | + | A Button class with text and/or image |
This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php | This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php | ||
− | mokalux | + | github: mokalux |
− | v.1: 2020-03-02 | + | v 0.1.1: 2020-03-07 added optional mouse hover effect params (mouse hover effect default is true) |
+ | v 0.1.0: 2020-03-02 init (based on the initial gideros generic button class) | ||
+ | ]] | ||
+ | --[[ | ||
+ | -- sample usage | ||
+ | local button = ButtonText.new( | ||
+ | { | ||
+ | text="01", textscalex=4, textcolorup=0x0, textcolordown=0xffff00, | ||
+ | imgdown="gfx/ui/Blue.png", nohover=true, | ||
+ | } | ||
+ | ) | ||
+ | button:setPosition(128, 128) | ||
+ | self:addChild(button) | ||
+ | button:addEventListener("click", function() | ||
+ | -- your code here | ||
+ | end) | ||
]] | ]] | ||
ButtonText = Core.class(Sprite) | ButtonText = Core.class(Sprite) | ||
Line 139: | Line 154: | ||
-- the params | -- the params | ||
self.params = xparams or {} | self.params = xparams or {} | ||
− | self.params. | + | self.params.imgup = xparams.imgup or nil -- img up path |
− | self.params. | + | self.params.imgdown = xparams.imgdown or self.params.imgup -- img down path |
− | self.params.imgscalex = xparams. | + | self.params.imgscalex = xparams.imgscalex or nil -- number or nil = autoscale |
− | self.params.imgscaley = xparams. | + | self.params.imgscaley = xparams.imgscaley or nil -- number or nil = autoscale |
− | self.params.text = xparams.text or nil -- | + | self.params.text = xparams.text or nil -- string |
self.params.font = xparams.font or nil -- ttf font path | self.params.font = xparams.font or nil -- ttf font path | ||
self.params.fontsize = xparams.fontsize or 16 -- number | self.params.fontsize = xparams.fontsize or 16 -- number | ||
Line 150: | Line 165: | ||
self.params.textscalex = xparams.textscalex or 1 -- number | self.params.textscalex = xparams.textscalex or 1 -- number | ||
self.params.textscaley = xparams.textscaley or self.params.textscalex -- number | self.params.textscaley = xparams.textscaley or self.params.textscalex -- number | ||
+ | self.params.nohover = xparams.nohover or nil -- boolean | ||
-- let's go | -- let's go | ||
self.sprite = Sprite.new() | self.sprite = Sprite.new() | ||
self.sprite:setAnchorPoint(0.5,0.5) | self.sprite:setAnchorPoint(0.5,0.5) | ||
self:addChild(self.sprite) | self:addChild(self.sprite) | ||
− | -- button has image? | + | -- button has up state image? |
− | if self.params. | + | if self.params.imgup ~= nil then |
− | self. | + | self.bmpup = Bitmap.new(Texture.new(self.params.imgup)) |
− | self. | + | self.bmpup:setAnchorPoint(0.5, 0.5) |
− | self. | + | self.bmpupwidth = self.bmpup:getWidth() |
− | self. | + | self.bmpupheight = self.bmpup:getHeight() |
− | self. | + | self.sprite:addChild(self.bmpup) |
− | self. | + | self.hasbmpup = true |
− | self.sprite:addChild(self. | + | else |
− | + | self.hasbmpup = false | |
− | self. | + | end |
+ | -- button has down state image? | ||
+ | if self.params.imgdown ~= nil then | ||
+ | self.bmpdown = Bitmap.new(Texture.new(self.params.imgdown)) | ||
+ | self.bmpdown:setAnchorPoint(0.5, 0.5) | ||
+ | self.bmpdownwidth = self.bmpdown:getWidth() | ||
+ | self.bmpdownheight = self.bmpdown:getHeight() | ||
+ | self.sprite:addChild(self.bmpdown) | ||
+ | self.hasbmpdown = true | ||
else | else | ||
− | self. | + | self.hasbmpdown = false |
end | end | ||
-- button has text? | -- button has text? | ||
Line 176: | Line 200: | ||
end | end | ||
-- warnings | -- warnings | ||
− | if not self. | + | if not self.hasbmpup and not self.hasbmpdown and not self.hastext then |
− | print("*** WARNING: BUTTONTEXT NEEDS AT LEAST SOME TEXT OR SOME | + | print("*** WARNING: BUTTONTEXT NEEDS AT LEAST SOME TEXT OR SOME BITMAPS! ***") |
end | end | ||
-- update visual state | -- update visual state | ||
self.focus = false | self.focus = false | ||
− | + | self:updateVisualState(false) | |
− | |||
− | |||
-- event listeners | -- event listeners | ||
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self) | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self) | ||
Line 189: | Line 211: | ||
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self) | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self) | ||
self:addEventListener(Event.MOUSE_HOVER, self.onMouseHover, self) | self:addEventListener(Event.MOUSE_HOVER, self.onMouseHover, self) | ||
+ | if self.params.nohover then | ||
+ | -- print("*** no mouse hover effect ***") | ||
+ | self:removeEventListener(Event.MOUSE_HOVER, self.onMouseHover, self) | ||
+ | end | ||
-- mobile | -- mobile | ||
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self) | self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self) | ||
Line 201: | Line 227: | ||
self.font = TTFont.new(self.params.font, self.params.fontsize) | self.font = TTFont.new(self.params.font, self.params.fontsize) | ||
end | end | ||
− | if self.text | + | if self.text ~= nil then |
+ | self.text:setText(xtext) | ||
+ | else | ||
self.text = TextField.new(self.font, xtext, xtext) | self.text = TextField.new(self.font, xtext, xtext) | ||
− | |||
− | |||
end | end | ||
self.text:setAnchorPoint(0.5, 0.5) | self.text:setAnchorPoint(0.5, 0.5) | ||
Line 213: | Line 239: | ||
self.sprite:addChild(self.text) | self.sprite:addChild(self.text) | ||
-- scale image | -- scale image | ||
− | if self. | + | if self.hasbmpup then |
− | local sx = self.params.imgscalex or (self.textwidth/self. | + | local sx, sy = 1, 1 |
− | + | if self.bmpupwidth < self.textwidth then | |
− | self. | + | sx = self.params.imgscalex or (self.textwidth/self.bmpupwidth * 1.25) |
− | self. | + | sy = self.params.imgscaley or (self.textheight/self.bmpupheight * 2) |
+ | end | ||
+ | self.bmpup:setScale(sx, sy) | ||
+ | end | ||
+ | if self.hasbmpdown then | ||
+ | local sx, sy = 1, 1 | ||
+ | if self.bmpdownwidth < self.textwidth then | ||
+ | sx = self.params.imgscalex or (self.textwidth/self.bmpdownwidth * 1.25) | ||
+ | sy = self.params.imgscaley or (self.textheight/self.bmpdownheight * 2) | ||
+ | end | ||
+ | self.bmpdown:setScale(sx, sy) | ||
end | end | ||
end | end | ||
Line 227: | Line 263: | ||
-- VISUAL STATE | -- VISUAL STATE | ||
function ButtonText:updateVisualState(xisdown) | function ButtonText:updateVisualState(xisdown) | ||
− | if | + | if xisdown then |
− | if | + | if self.params.imgup ~= nil then self.bmpup:setVisible(false) end |
− | + | if self.params.imgdown ~= nil then self.bmpdown:setVisible(true) end | |
− | + | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolordown) end | |
− | + | else | |
− | + | if self.params.imgup ~= nil then self.bmpup:setVisible(true) end | |
− | + | if self.params.imgdown ~= nil then self.bmpdown:setVisible(false) end | |
− | + | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolorup) end | |
− | |||
− | |||
end | end | ||
end | end | ||
Line 253: | Line 287: | ||
self.focus = true | self.focus = true | ||
self:updateVisualState(true) | self:updateVisualState(true) | ||
+ | event:stopPropagation() | ||
end | end | ||
if not self:hitTestPoint(event.x, event.y) then | if not self:hitTestPoint(event.x, event.y) then | ||
self.focus = false | self.focus = false | ||
self:updateVisualState(false) | self:updateVisualState(false) | ||
+ | event:stopPropagation() | ||
end | end | ||
− | |||
end | end | ||
function ButtonText:onMouseUp(event) | function ButtonText:onMouseUp(event) | ||
Line 272: | Line 307: | ||
self.focus = true | self.focus = true | ||
self:updateVisualState(true) | self:updateVisualState(true) | ||
+ | event:stopPropagation() | ||
else | else | ||
self.focus = false | self.focus = false | ||
self:updateVisualState(false) | self:updateVisualState(false) | ||
+ | event:stopPropagation() | ||
end | end | ||
− | |||
end | end | ||
-- mobile | -- mobile | ||
Line 301: | Line 337: | ||
end | end | ||
end | end | ||
− | |||
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</source> | </source> | ||
Revision as of 01:59, 7 March 2020
Here you will find various resources to help you create buttons in Gideros Studio.
note:You may have to provide your own assets (fonts, gfx, …).
Simple Button
--[[
A generic button class
This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
(C) 2010 - 2011 Gideros Mobile
]]
Button = Core.class(Sprite)
function Button:init(upState, downState) -- upstate and downstate are bitmaps
self.upState = upState
self.downState = downState
self.focus = false
-- set the visual state as "up"
self:updateVisualState(false)
-- register to all mouse and touch events
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
end
function Button:onMouseDown(event)
if self:hitTestPoint(event.x, event.y) then
self.focus = true
self:updateVisualState(true)
event:stopPropagation()
end
end
function Button:onMouseMove(event)
if self.focus then
if not self:hitTestPoint(event.x, event.y) then
self.focus = false
self:updateVisualState(false)
end
event:stopPropagation()
end
end
function Button:onMouseUp(event)
if self.focus then
self.focus = false
self:updateVisualState(false)
self:dispatchEvent(Event.new("click")) -- button is clicked, dispatch "click" event
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function Button:onTouchesBegin(event)
if self.focus then
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function Button:onTouchesMove(event)
if self.focus then
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function Button:onTouchesEnd(event)
if self.focus then
event:stopPropagation()
end
end
-- if touches are cancelled, reset the state of the button
function Button:onTouchesCancel(event)
if self.focus then
self.focus = false;
self:updateVisualState(false)
event:stopPropagation()
end
end
-- if state is true show downState else show upState
function Button:updateVisualState(state)
if state then
if self:contains(self.upState) then
self:removeChild(self.upState)
end
if not self:contains(self.downState) then
self:addChild(self.downState)
end
else
if self:contains(self.downState) then
self:removeChild(self.downState)
end
if not self:contains(self.upState) then
self:addChild(self.upState)
end
end
end
---- USAGE
---- clickable button (arrow button)
--local arrow = Texture.new("gfx/arrow_right.png")
--local arrow_pressed = Texture.new("gfx/arrow_right_down.png")
--local button = Button.new(Bitmap.new(arrow), Bitmap.new(arrow_pressed))
--button:addEventListener("click", function()
-- -- your code here
--end)
Button with Text and/or Images
--[[
A Button class with text and/or image
This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
github: mokalux
v 0.1.1: 2020-03-07 added optional mouse hover effect params (mouse hover effect default is true)
v 0.1.0: 2020-03-02 init (based on the initial gideros generic button class)
]]
--[[
-- sample usage
local button = ButtonText.new(
{
text="01", textscalex=4, textcolorup=0x0, textcolordown=0xffff00,
imgdown="gfx/ui/Blue.png", nohover=true,
}
)
button:setPosition(128, 128)
self:addChild(button)
button:addEventListener("click", function()
-- your code here
end)
]]
ButtonText = Core.class(Sprite)
function ButtonText:init(xparams)
-- the params
self.params = xparams or {}
self.params.imgup = xparams.imgup or nil -- img up path
self.params.imgdown = xparams.imgdown or self.params.imgup -- img down path
self.params.imgscalex = xparams.imgscalex or nil -- number or nil = autoscale
self.params.imgscaley = xparams.imgscaley or nil -- number or nil = autoscale
self.params.text = xparams.text or nil -- string
self.params.font = xparams.font or nil -- ttf font path
self.params.fontsize = xparams.fontsize or 16 -- number
self.params.textcolorup = xparams.textcolorup or 0x0 -- color
self.params.textcolordown = xparams.textcolordown or self.params.textcolorup -- color
self.params.textscalex = xparams.textscalex or 1 -- number
self.params.textscaley = xparams.textscaley or self.params.textscalex -- number
self.params.nohover = xparams.nohover or nil -- boolean
-- let's go
self.sprite = Sprite.new()
self.sprite:setAnchorPoint(0.5,0.5)
self:addChild(self.sprite)
-- button has up state image?
if self.params.imgup ~= nil then
self.bmpup = Bitmap.new(Texture.new(self.params.imgup))
self.bmpup:setAnchorPoint(0.5, 0.5)
self.bmpupwidth = self.bmpup:getWidth()
self.bmpupheight = self.bmpup:getHeight()
self.sprite:addChild(self.bmpup)
self.hasbmpup = true
else
self.hasbmpup = false
end
-- button has down state image?
if self.params.imgdown ~= nil then
self.bmpdown = Bitmap.new(Texture.new(self.params.imgdown))
self.bmpdown:setAnchorPoint(0.5, 0.5)
self.bmpdownwidth = self.bmpdown:getWidth()
self.bmpdownheight = self.bmpdown:getHeight()
self.sprite:addChild(self.bmpdown)
self.hasbmpdown = true
else
self.hasbmpdown = false
end
-- button has text?
if self.params.text ~= nil then
self:setText(self.params.text)
self.hastext = true
else
self.hastext = false
end
-- warnings
if not self.hasbmpup and not self.hasbmpdown and not self.hastext then
print("*** WARNING: BUTTONTEXT NEEDS AT LEAST SOME TEXT OR SOME BITMAPS! ***")
end
-- update visual state
self.focus = false
self:updateVisualState(false)
-- event listeners
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
self:addEventListener(Event.MOUSE_HOVER, self.onMouseHover, self)
if self.params.nohover then
-- print("*** no mouse hover effect ***")
self:removeEventListener(Event.MOUSE_HOVER, self.onMouseHover, self)
end
-- mobile
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
end
-- FUNCTIONS
function ButtonText:setText(xtext)
if self.params.font ~= nil then
self.font = TTFont.new(self.params.font, self.params.fontsize)
end
if self.text ~= nil then
self.text:setText(xtext)
else
self.text = TextField.new(self.font, xtext, xtext)
end
self.text:setAnchorPoint(0.5, 0.5)
self.text:setScale(self.params.textscalex, self.params.textscaley)
self.text:setTextColor(self.params.textcolorup)
self.textwidth = self.text:getWidth()
self.textheight = self.text:getHeight()
self.sprite:addChild(self.text)
-- scale image
if self.hasbmpup then
local sx, sy = 1, 1
if self.bmpupwidth < self.textwidth then
sx = self.params.imgscalex or (self.textwidth/self.bmpupwidth * 1.25)
sy = self.params.imgscaley or (self.textheight/self.bmpupheight * 2)
end
self.bmpup:setScale(sx, sy)
end
if self.hasbmpdown then
local sx, sy = 1, 1
if self.bmpdownwidth < self.textwidth then
sx = self.params.imgscalex or (self.textwidth/self.bmpdownwidth * 1.25)
sy = self.params.imgscaley or (self.textheight/self.bmpdownheight * 2)
end
self.bmpdown:setScale(sx, sy)
end
end
function ButtonText:setTextColor(xcolor)
self.text:setTextColor(xcolor or 0x0)
end
-- VISUAL STATE
function ButtonText:updateVisualState(xisdown)
if xisdown then
if self.params.imgup ~= nil then self.bmpup:setVisible(false) end
if self.params.imgdown ~= nil then self.bmpdown:setVisible(true) end
if self.params.text ~= nil then self.text:setTextColor(self.params.textcolordown) end
else
if self.params.imgup ~= nil then self.bmpup:setVisible(true) end
if self.params.imgdown ~= nil then self.bmpdown:setVisible(false) end
if self.params.text ~= nil then self.text:setTextColor(self.params.textcolorup) end
end
end
-- BUTTON LISTENERS
-- mouse
function ButtonText:onMouseDown(event)
if self:hitTestPoint(event.x, event.y) then
self.focus = true
self:updateVisualState(true)
event:stopPropagation()
end
end
function ButtonText:onMouseMove(event)
if self:hitTestPoint(event.x, event.y) then
self.focus = true
self:updateVisualState(true)
event:stopPropagation()
end
if not self:hitTestPoint(event.x, event.y) then
self.focus = false
self:updateVisualState(false)
event:stopPropagation()
end
end
function ButtonText:onMouseUp(event)
if self.focus then
self.focus = false
self:updateVisualState(false)
self:dispatchEvent(Event.new("click"))
event:stopPropagation()
end
end
function ButtonText:onMouseHover(event)
if self:hitTestPoint(event.x, event.y) then
self.focus = true
self:updateVisualState(true)
event:stopPropagation()
else
self.focus = false
self:updateVisualState(false)
event:stopPropagation()
end
end
-- mobile
function ButtonText:onTouchesBegin(event)
if self.focus then
event:stopPropagation()
end
end
function ButtonText:onTouchesMove(event)
if self.focus then
event:stopPropagation()
end
end
function ButtonText:onTouchesEnd(event)
if self.focus then
event:stopPropagation()
end
end
function ButtonText:onTouchesCancel(event)
if self.focus then
self.focus = false
self:updateVisualState(false)
event:stopPropagation()
end
end
Toggle Button
--[[
ToggleButton v1.0
v1.0 - 19.3.2013
Initial release
Free to modify and use!
Matjaž Bravc
]]
ToggleButton = Core.class(Sprite)
function ToggleButton:init(upState, downState)
self.upState = upState
self.downState = downState
self.pressed = false
self.focus = false
self:updateVisualState(self.pressed)
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
end
function ToggleButton:onMouseDown(event)
if self:hitTestPoint(event.x, event.y) then
self.focus = true
event:stopPropagation()
end
end
function ToggleButton:onMouseMove(event)
if self.focus then
if not self:hitTestPoint(event.x, event.y) then
self.focus = false
end
event:stopPropagation()
end
end
function ToggleButton:onMouseUp(event)
if self.focus then
self.focus = false
self:updateVisualState(not self.pressed)
self:dispatchEvent(Event.new("click"))
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ToggleButton:onTouchesBegin(event)
if self.focus then
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ToggleButton:onTouchesMove(event)
if self.focus then
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ToggleButton:onTouchesEnd(event)
if self.focus then
event:stopPropagation()
end
end
-- if touches are cancelled, reset the state of the button
function ToggleButton:onTouchesCancel(event)
if self.focus then
self.focus = false
self:updateVisualState(false) -- XXX
event:stopPropagation()
end
end
-- if state is true show downState else show upState
function ToggleButton:updateVisualState(state)
self.pressed = state
-- Modification to allow single state buttons (checkboxes etc)
if not self.downState then
if not self:contains(self.upState) then
self:addChild(self.upState)
end
return
end
if self.pressed then
if self:contains(self.upState) then
self:removeChild(self.upState)
end
if not self:contains(self.downState) then
self:addChild(self.downState)
end
else
if self:contains(self.downState) then
self:removeChild(self.downState)
end
if not self:contains(self.upState) then
self:addChild(self.upState)
end
end
end
function ToggleButton:isPressed()
return self.pressed
end
---- USAGE
--local btntoggle = ToggleButton.new(Bitmap.new(Texture.new("gfx/off.png", true)), Bitmap.new(Texture.new("gfx/on.png", true)))
--stage:addChild(btntoggle)
--btntoggle:addEventListener("click", function()
-- print(btntoggle:isPressed())
--end)