Difference between revisions of "R3d.ConcaveMeshShape"
From GiderosMobile
Line 19: | Line 19: | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
|} | |} | ||
− | |||
---- | ---- | ||
*'''[[R3d.Shape]]''' | *'''[[R3d.Shape]]''' | ||
*'''[[ReactPhysics3D]]''' | *'''[[ReactPhysics3D]]''' |
Revision as of 01:12, 19 February 2020
Supported platforms:
Available since: Gideros 2019.10
Description
The ConcaveMeshShape class can be used for a static concave triangular mesh.
It can be used to describe an environment for instance.
notes: it cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only when you are not able to use a convex shape and also try to limit the number of triangles of that mesh because collision detection with ConcaveMeshShape is quite expensive compared to convex shapes.
Methodsr3d.ConcaveMeshShape.new creates a new collision concave mesh shape |