Difference between revisions of "B2.WheelJoint"
m (Text replacement - "<source" to "<syntaxhighlight") |
|||
Line 11: | Line 11: | ||
=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Wheel joint''' | '''Wheel joint''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) |
Revision as of 14:26, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A wheel joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. You can use a joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational friction. This joint is designed for vehicle suspensions.
Examples
Wheel joint <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({}) ground:setPosition(350, 480)
--axisx, axisy values usually between 0 and 1 --0 0 moves freely --0 1 force pulling back on y axis --1 0 force pulling back on x axis --1 1 force pulling back all diretions local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1) local wheelJoint = world:createJoint(jointDef) </source>
Methodsb2.WheelJoint:enableMotor enables or disables the joint motor |
EventsConstants |