Difference between revisions of "LiquidFun"
From GiderosMobile
(grouping shapes and joints) |
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[[Special:MyLanguage/b2.Contact|b2.Contact]]<br/> | [[Special:MyLanguage/b2.Contact|b2.Contact]]<br/> | ||
[[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/> | [[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/> | ||
− | [[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/>--> |
<!--[[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/>--> | <!--[[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/>--> | ||
[[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/> | [[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/> | ||
− | [[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/>--> |
− | [[Special:MyLanguage/b2.GearJoint|b2.GearJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.GearJoint|b2.GearJoint]]<br/>--> |
[[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> | [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> | ||
[[Special:MyLanguage/b2.Manifold|b2.Manifold]]<br/> | [[Special:MyLanguage/b2.Manifold|b2.Manifold]]<br/> | ||
− | [[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/>--> |
[[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/> | [[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/> | ||
<!--[[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/>--> | <!--[[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/>--> | ||
− | [[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/>--> |
− | [[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/>--> |
− | [[Special:MyLanguage/b2.RevoluteJoint|b2.RevoluteJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.RevoluteJoint|b2.RevoluteJoint]]<br/>--> |
− | [[Special:MyLanguage/b2.RopeJoint|b2.RopeJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.RopeJoint|b2.RopeJoint]]<br/>--> |
[[Special:MyLanguage/b2.Shape|b2.Shape]]<br/> | [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/> | ||
− | [[Special:MyLanguage/b2.WeldJoint|b2.WeldJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.WeldJoint|b2.WeldJoint]]<br/>--> |
− | [[Special:MyLanguage/b2.WheelJoint|b2.WheelJoint]]<br/> | + | <!--[[Special:MyLanguage/b2.WheelJoint|b2.WheelJoint]]<br/>--> |
[[Special:MyLanguage/b2.World|b2.World]]<br/> | [[Special:MyLanguage/b2.World|b2.World]]<br/> | ||
[[Special:MyLanguage/b2.WorldManifold|b2.WorldManifold]]<br/> | [[Special:MyLanguage/b2.WorldManifold|b2.WorldManifold]]<br/> |
Revision as of 15:07, 18 February 2020
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.
Classes
b2
b2.Body
b2.Contact
b2.DebugDraw
b2.Fixture
b2.Joint
b2.Manifold
b2.ParticleSystem
b2.Shape
b2.World
b2.WorldManifold