Difference between revisions of "B2.ParticleSystem:setTexture"
From GiderosMobile
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=== Description === | === Description === | ||
Sets texture to particles in this system. | Sets texture to particles in this system. | ||
− | < | + | <syntaxhighlight lang="lua"> |
b2.ParticleSystem:setTexture(texture,size) | b2.ParticleSystem:setTexture(texture,size) | ||
</source> | </source> |
Revision as of 16:55, 12 July 2023
Available since: Gideros 2015.06.30
Class: b2.ParticleSystem
Description
Sets texture to particles in this system. <syntaxhighlight lang="lua"> b2.ParticleSystem:setTexture(texture,size) </source>
Parameters
texture: (Texture) texture to use for particles
size: (Number) size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. optional
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE