Difference between revisions of "LiquidFun"
From GiderosMobile
Line 12: | Line 12: | ||
[[Special:MyLanguage/b2|b2]]<br/> | [[Special:MyLanguage/b2|b2]]<br/> | ||
[[Special:MyLanguage/b2.Body|b2.Body]]<br/> | [[Special:MyLanguage/b2.Body|b2.Body]]<br/> | ||
− | [[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/> | + | <!--[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/>--> |
− | [[Special:MyLanguage/b2.CircleShape|b2.CircleShape]]<br/> | + | <!--[[Special:MyLanguage/b2.CircleShape|b2.CircleShape]]<br/>--> |
[[Special:MyLanguage/b2.Contact|b2.Contact]]<br/> | [[Special:MyLanguage/b2.Contact|b2.Contact]]<br/> | ||
[[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/> | [[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/> | ||
[[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/> | [[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/> | ||
− | [[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/> | + | <!--[[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/>--> |
[[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/> | [[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/> | ||
[[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/> | [[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/> | ||
Line 25: | Line 25: | ||
[[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/> | [[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/> | ||
[[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/> | [[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/> | ||
− | [[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/> | + | <!--[[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/>--> |
[[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/> | [[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/> | ||
[[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/> | [[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/> |
Revision as of 14:58, 18 February 2020
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.
Classes
b2
b2.Body
b2.Contact
b2.DebugDraw
b2.DistanceJoint
b2.Fixture
b2.FrictionJoint
b2.GearJoint
b2.Joint
b2.Manifold
b2.MouseJoint
b2.ParticleSystem
b2.PrismaticJoint
b2.PulleyJoint
b2.RevoluteJoint
b2.RopeJoint
b2.Shape
b2.WeldJoint
b2.WheelJoint
b2.World
b2.WorldManifold