Difference between revisions of "B2.ParticleSystem"

From GiderosMobile
(Created page with "__NOTOC__ '''Supported platforms:''' <br/> '''Available since:''' Gideros 2015.06.30<br/> === Description === Defines particle system in box2d world using Liquid fun{|- | styl...")
 
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'''Available since:''' Gideros 2015.06.30<br/>
 
'''Available since:''' Gideros 2015.06.30<br/>
 
=== Description ===
 
=== Description ===
Defines particle system in box2d world using Liquid fun{|-
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Defines particle system in box2d world using Liquid fun
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{|-
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
=== Methods ===
 
=== Methods ===
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[[b2.ParticleSystem:containsParticle]] - <br/>
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[[b2.ParticleSystem:createParticle]] - create new particle<br/>
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[[b2.ParticleSystem:createParticleGroup]] - create group of particles<br/>
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[[b2.ParticleSystem:destroyParticle]] - destroy particle by id<br/>
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[[b2.ParticleSystem:destroyParticles]] - <br/>
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[[b2.ParticleSystem:getParticleCount]] - <br/>
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[[b2.ParticleSystem:getParticleGroupList]] - <br/>
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[[b2.ParticleSystem:setTexture]] - set texture to particles<br/>
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
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[[b2.ParticleSystem.FLAG_COLOR_MIXING]]
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[[b2.ParticleSystem.FLAG_ELASTIC]]
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[[b2.ParticleSystem.FLAG_POWDER]]
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[[b2.ParticleSystem.FLAG_SPRING]]
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[[b2.ParticleSystem.FLAG_TENSILE]]
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[[b2.ParticleSystem.FLAG_VISCOUS]]
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[[b2.ParticleSystem.FLAG_WALL]]
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[[b2.ParticleSystem.FLAG_WATER]]
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[[b2.ParticleSystem.FLAG_ZOMBIE]]
 
|}
 
|}

Revision as of 08:57, 23 August 2018