Difference between revisions of "LiquidFun"
From GiderosMobile
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=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | + | LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D. | |
=== <translate>Classes</translate> === | === <translate>Classes</translate> === | ||
− | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">[[Special:MyLanguage/b2|b2]]<br /> | + | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> |
− | [[Special:MyLanguage/b2.Body|b2.Body]]<br /> | + | [[Special:MyLanguage/b2|b2]]<br/> |
− | [[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br /> | + | [[Special:MyLanguage/b2.Body|b2.Body]]<br/> |
− | [[Special:MyLanguage/b2.CircleShape|b2.CircleShape]]<br /> | + | [[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/> |
− | [[Special:MyLanguage/b2.Contact|b2.Contact]]<br /> | + | [[Special:MyLanguage/b2.CircleShape|b2.CircleShape]]<br/> |
− | [[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br /> | + | [[Special:MyLanguage/b2.Contact|b2.Contact]]<br/> |
− | [[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br /> | + | [[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/> |
− | [[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br /> | + | [[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/> |
− | [[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br /> | + | [[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/> |
− | [[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br /> | + | [[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/> |
− | [[Special:MyLanguage/b2.GearJoint|b2.GearJoint]]<br /> | + | [[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/> |
− | [[Special:MyLanguage/b2.Joint|b2.Joint]]<br /> | + | [[Special:MyLanguage/b2.GearJoint|b2.GearJoint]]<br/> |
− | [[Special:MyLanguage/b2.Manifold|b2.Manifold]]<br /> | + | [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> |
− | [[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br /> | + | [[Special:MyLanguage/b2.Manifold|b2.Manifold]]<br/> |
− | [[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br /> | + | [[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/> |
− | [[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br /> | + | [[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/> |
− | [[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br /> | + | [[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/> |
− | [[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br /> | + | [[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/> |
− | [[Special:MyLanguage/b2.RevoluteJoint|b2.RevoluteJoint]]<br /> | + | [[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/> |
− | [[Special:MyLanguage/b2.RopeJoint|b2.RopeJoint]]<br /> | + | [[Special:MyLanguage/b2.RevoluteJoint|b2.RevoluteJoint]]<br/> |
− | [[Special:MyLanguage/b2.Shape|b2.Shape]]<br /> | + | [[Special:MyLanguage/b2.RopeJoint|b2.RopeJoint]]<br/> |
− | [[Special:MyLanguage/b2.WeldJoint|b2.WeldJoint]]<br /> | + | [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/> |
− | [[Special:MyLanguage/b2.WheelJoint|b2.WheelJoint]]<br /> | + | [[Special:MyLanguage/b2.WeldJoint|b2.WeldJoint]]<br/> |
− | [[Special:MyLanguage/b2.World|b2.World]]<br /> | + | [[Special:MyLanguage/b2.WheelJoint|b2.WheelJoint]]<br/> |
− | [[Special:MyLanguage/b2.WorldManifold|b2.WorldManifold]]<br /> | + | [[Special:MyLanguage/b2.World|b2.World]]<br/> |
+ | [[Special:MyLanguage/b2.WorldManifold|b2.WorldManifold]]<br/> | ||
</div> | </div> | ||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Revision as of 04:28, 17 February 2020
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.
Classes
b2
b2.Body
b2.ChainShape
b2.CircleShape
b2.Contact
b2.DebugDraw
b2.DistanceJoint
b2.EdgeShape
b2.Fixture
b2.FrictionJoint
b2.GearJoint
b2.Joint
b2.Manifold
b2.MouseJoint
b2.ParticleSystem
b2.PolygonShape
b2.PrismaticJoint
b2.PulleyJoint
b2.RevoluteJoint
b2.RopeJoint
b2.Shape
b2.WeldJoint
b2.WheelJoint
b2.World
b2.WorldManifold