Difference between revisions of "R3d.ConcaveMeshShape"

From GiderosMobile
Line 22: Line 22:
  
 
----
 
----
'''[[ReactPhysics3D]]'''<br/>
+
*'''[[R3d.Shape]]'''
[[R3d.Shape]]
+
*'''[[ReactPhysics3D]]'''

Revision as of 21:38, 18 February 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

The ConcaveMeshShape class can be used for a static concave triangular mesh.

It can be used to describe an environment for instance.

notes: it cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only when you are not able to use a convex shape and also try to limit the number of triangles of that mesh because collision detection with ConcaveMeshShape is quite expensive compared to convex shapes.

Methods

r3d.ConcaveMeshShape.new creates a new collision concave mesh shape