Difference between revisions of "R3d.ConcaveMeshShape"
From GiderosMobile
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− | '''[[ | + | *'''[[R3d.Shape]]''' |
− | [[ | + | *'''[[ReactPhysics3D]]''' |
Revision as of 21:38, 18 February 2020
Supported platforms:
Available since: Gideros 2019.10
Description
The ConcaveMeshShape class can be used for a static concave triangular mesh.
It can be used to describe an environment for instance.
notes: it cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only when you are not able to use a convex shape and also try to limit the number of triangles of that mesh because collision detection with ConcaveMeshShape is quite expensive compared to convex shapes.
Methodsr3d.ConcaveMeshShape.new creates a new collision concave mesh shape |