Difference between revisions of "R3d.BoxShape.new"

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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.BoxShape<br/> === Description === Creates a new collision box shape (fixture). <source lang="lua"> r3d.BoxSha...")
 
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=== Parameters ===
 
=== Parameters ===
'''hX''': (number) the height of the box on the X axis<br/>
+
'''hX''': (number) the half height of the box on the X axis<br/>
'''hY''': (number) the height of the box on the Y axis<br/>
+
'''hY''': (number) the half height of the box on the Y axis<br/>
'''hZ''': (number) the height of the box on the Z axis<br/>
+
'''hZ''': (number) the half height of the box on the Z axis<br/>
  
 
=== Example ===
 
=== Example ===

Revision as of 22:47, 12 December 2020

Available since: Gideros 2019.10
Class: R3d.BoxShape

Description

Creates a new collision box shape (fixture).

r3d.BoxShape.new(hX,hY,hZ)

Parameters

hX: (number) the half height of the box on the X axis
hY: (number) the half height of the box on the Y axis
hZ: (number) the half height of the box on the Z axis

Example

-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.BoxShape.new(4, 2, 6)
shipobj.mass = 128
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp.body = world:createBody(shipvp:getMatrix())
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass)