Difference between revisions of "Noise:whiteNoise4DInt"
From GiderosMobile
Line 14: | Line 14: | ||
'''y''': (number) <translate>y value</translate> <br/> | '''y''': (number) <translate>y value</translate> <br/> | ||
'''z''': (number) <translate>z value</translate> <br/> | '''z''': (number) <translate>z value</translate> <br/> | ||
− | '''w''': (number) <translate> | + | '''w''': (number) <translate>w value</translate> <br/> |
=== <translate>Return values</translate> === | === <translate>Return values</translate> === | ||
'''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/> | '''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/> | ||
{{Noise}} | {{Noise}} |
Revision as of 02:16, 26 March 2020
Available since: Gideros 2019.12
Class: Noise
Description
Get integer 4D white noise
(number) = Noise:whiteNoise4DInt(x, y, z, w)
Parameters
x: (number) x value
y: (number) y value
z: (number) z value
w: (number) w value
Return values
Returns noise value from -1.0 to 1.0