Difference between revisions of "Viewport:setProjection"
From GiderosMobile
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=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate> | <translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate> | ||
− | < | + | <syntaxhighlight lang="lua"> |
Viewport:setProjection(matrix) | Viewport:setProjection(matrix) | ||
</source> | </source> |
Revision as of 14:32, 13 July 2023
Available since: Gideros 2016.06
Class: Viewport
Description
Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied. <syntaxhighlight lang="lua">
Viewport:setProjection(matrix)
</source>
Parameters
matrix: (Matrix) Matrix to transform viewport