Difference between revisions of "Texture"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
 
<languages />
 
<languages />
 
 
<!-- GIDEROSOBJ:Texture -->
 
<!-- GIDEROSOBJ:Texture -->
 
+
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]
+
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
<br/>
+
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>
 
 
'''<translate>Available since</translate>:''' Gideros 2011.6
 
<br/>
 
 
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]
 
<br/>
 
  
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
<translate>
 
 
The [[Special:MyLanguage/Texture|Texture]] class lets you work with textures in an application. The [[Special:MyLanguage/Texture|Texture]] class lets you create a new [[Special:MyLanguage/Texture|Texture]] object to load from an image file and display in scene tree.
 
The [[Special:MyLanguage/Texture|Texture]] class lets you work with textures in an application. The [[Special:MyLanguage/Texture|Texture]] class lets you create a new [[Special:MyLanguage/Texture|Texture]] object to load from an image file and display in scene tree.
<br/>
 
</translate>
 
  
 
=== <translate>Example</translate> ===
 
=== <translate>Example</translate> ===
Line 37: Line 26:
 
stage:addChild(wall)
 
stage:addChild(wall)
 
</source>
 
</source>
 
  
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''
+
[[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''<br/><!-- GIDEROSMTD:Texture.new(filename,filtering,options) creates a new Texture object -->
<br/>
+
[[Special:MyLanguage/Texture.new|Texture.new]]<br/><!-- GIDEROSMTD:Texture.new(pixels,width,height,filtering,options)  -->
<!-- GIDEROSMTD:Texture.new(filename,filtering,options) creates a new Texture object -->
 
[[Special:MyLanguage/Texture.new|Texture.new]]
 
<br/>
 
<!-- GIDEROSMTD:Texture.new(pixels,width,height,filtering,options)  -->
 
  
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
Line 53: Line 37:
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 
|}
 
|}
 
{{Texture}}
 

Revision as of 00:18, 10 December 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The Texture class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree.

Example

-- TEXTURE REPEAT
wall = Shape.new()
local texture = Texture.new("gfx/enemy01.png", true, {wrap = Texture.REPEAT}) -- put your image.png
wall:setFillStyle(Shape.TEXTURE, texture)
wall:beginPath()
wall:moveTo(0,0)
wall:lineTo(150, 0)
wall:lineTo(150, 150)
wall:lineTo(0, 150)
wall:closePath()
wall:endPath()
wall:setAnchorPoint(0.5, 0.5)
wall:setPosition(128, 128)
stage:addChild(wall)

Methods

Texture.new creates a new Texture object
Texture.new

Events

Constants