Difference between revisions of "Event.KEY DOWN"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2011.6<br/> | |
− | ''' | + | '''Value:''' keyDown<br/> |
− | ''' | + | '''Defined by:''' [[Controller]]<br/> |
− | ''' | + | === Description === |
− | === | + | Button on controller was pushed down. |
− | + | === Parameters === | |
− | === | + | '''playerId''': (number) id of controller/player that pressed the button<br/> |
− | '''playerId''': (number) | + | '''keyCode''': (number) button key code that was pressed<br/> |
− | '''keyCode''': (number) | + | |
− | + | ||
− | + | ---- | |
− | ''' | + | |
− | ''' | + | |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | === | + | '''Value:''' keyDown<br/> |
− | + | '''Defined by:''' [[Sprite]]<br/> | |
− | === | + | === Description === |
− | '''keyCode''': (number) | + | This event is dispatched when a supported key is pressed. For the list of supported keys, check [[KeyCode]] class. |
− | '''realCode''': (number) | + | === Parameters === |
+ | '''keyCode''': (number) code of the key pressed.<br/> | ||
+ | '''realCode''': (number) real keyCode underneath<br/> | ||
+ | === Example === | ||
+ | <source lang="lua"> | ||
+ | function onKeyDown(e) | ||
+ | print(e.keyCode, e.realCode) | ||
+ | end | ||
+ | |||
+ | stage:addEventListener(Event.KEY_DOWN, onKeyDown) | ||
+ | </source> | ||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Revision as of 01:33, 22 November 2020
Available since: Gideros 2011.6
Value: keyDown
Defined by: Controller
Description
Button on controller was pushed down.
Parameters
playerId: (number) id of controller/player that pressed the button
keyCode: (number) button key code that was pressed
Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite
Description
This event is dispatched when a supported key is pressed. For the list of supported keys, check KeyCode class.
Parameters
keyCode: (number) code of the key pressed.
realCode: (number) real keyCode underneath
Example
function onKeyDown(e)
print(e.keyCode, e.realCode)
end
stage:addEventListener(Event.KEY_DOWN, onKeyDown)