Difference between revisions of "Mesh:setVertices"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array. | |
− | Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array. | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Mesh:setVertices(vertices) | |
</source> | </source> | ||
− | === | + | |
− | '''vertices''': (any) | + | === Parameters === |
− | === | + | '''vertices''': (any) <br/> |
− | + | ||
− | <source lang="lua">-- set 3 vertices with seperate function calls | + | === Examples === |
+ | <source lang="lua"> | ||
+ | -- set 3 vertices with seperate function calls | ||
mesh:setVertex(1, 100, 100) | mesh:setVertex(1, 100, 100) | ||
mesh:setVertex(2, 150, 100) | mesh:setVertex(2, 150, 100) | ||
Line 27: | Line 27: | ||
-- these two functions do nothing | -- these two functions do nothing | ||
mesh:setVertices() | mesh:setVertices() | ||
− | mesh:setVertices{}</source> | + | mesh:setVertices{} |
+ | </source> | ||
{{Mesh}} | {{Mesh}} |
Revision as of 04:54, 18 September 2022
Available since: Gideros 2012.09
Class: Mesh
Description
Sets zero or more vertices at vertex array with a single function call. It accepts multiple values or a Lua array.
Mesh:setVertices(vertices)
Parameters
vertices: (any)
Examples
-- set 3 vertices with seperate function calls
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)
-- set 3 vertices with one function call
mesh:setVertices(1, 100, 100, 2, 150, 100, 3, 100, 150)
-- same as above
mesh:setVertices{1, 100, 100, 2, 150, 100, 3, 100, 150}
-- these two functions do nothing
mesh:setVertices()
mesh:setVertices{}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices