Difference between revisions of "Mesh:setVertex"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded. | |
− | Sets a vertex | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Mesh:setVertex(i,x,y) | |
</source> | </source> | ||
− | === | + | |
− | '''i''': (number) | + | === Parameters === |
− | '''x''': (number) | + | '''i''': (number) index<br/> |
− | '''y''': (number) | + | '''x''': (number) x coordinate<br/> |
− | === | + | '''y''': (number) y coordinate<br/> |
− | + | ||
− | <source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150) | + | === Examples === |
+ | <source lang="lua"> | ||
+ | -- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150) | ||
mesh:setVertex(1, 100, 100) | mesh:setVertex(1, 100, 100) | ||
mesh:setVertex(2, 150, 100) | mesh:setVertex(2, 150, 100) | ||
− | mesh:setVertex(3, 100, 150)</source> | + | mesh:setVertex(3, 100, 150) |
+ | </source> | ||
{{Mesh}} | {{Mesh}} |
Revision as of 04:31, 18 September 2022
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a vertex in a vertex array. Indices start from 1. If the vertex array is not large enough, it is automatically expanded.
Mesh:setVertex(i,x,y)
Parameters
i: (number) index
x: (number) x coordinate
y: (number) y coordinate
Examples
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150)
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices