Difference between revisions of "UI Buttons"
From GiderosMobile
(new page ui buttons) |
(added button with text) |
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<translate><!--T:1--> Here you will find various resources to help you create buttons in Gideros Studio.</translate> | <translate><!--T:1--> Here you will find various resources to help you create buttons in Gideros Studio.</translate> | ||
+ | |||
+ | |||
+ | <translate><!--T:1--> '''note''':You may have to provide your own assets (fonts, gfx, …).</translate> | ||
=== <translate>Simple Button</translate> === | === <translate>Simple Button</translate> === | ||
Line 122: | Line 125: | ||
--local button = Button.new(Bitmap.new(arrow), Bitmap.new(arrow_pressed)) | --local button = Button.new(Bitmap.new(arrow), Bitmap.new(arrow_pressed)) | ||
--button:addEventListener("click", function() | --button:addEventListener("click", function() | ||
+ | -- -- your code here | ||
+ | --end) | ||
+ | </source> | ||
+ | |||
+ | === <translate>Button with Text</translate> === | ||
+ | <br/> | ||
+ | |||
+ | <source lang="lua"> | ||
+ | ButtonText = Core.class(Sprite) | ||
+ | |||
+ | function ButtonText:init(text, tfont, tcolor, tscalex, tscaley, upState, downState) | ||
+ | if text ~= nil then | ||
+ | self.text = TextField.new(tfont, text, text) -- string | ||
+ | self.text:setAnchorPoint(0.5, 0.5) | ||
+ | self.text:setScale(tscalex or 1, tscaley or 1) | ||
+ | self.text:setTextColor(tcolor or 0xFFFFFF) | ||
+ | self.textwidth = self.text:getWidth() | ||
+ | self.textheight = self.text:getHeight() | ||
+ | self:addChild(self.text) | ||
+ | self.hastext = true | ||
+ | else | ||
+ | self.hastext = false | ||
+ | end | ||
+ | |||
+ | if upState ~= nil then | ||
+ | self.upState = Bitmap.new(Texture.new(upState))-- png path | ||
+ | self.downState = Bitmap.new(Texture.new(downState or upState)) -- png path | ||
+ | self.upState:setAnchorPoint(0.5, 0.5) | ||
+ | self.downState:setAnchorPoint(0.5, 0.5) | ||
+ | self.bmpwidth = self.upState:getWidth() | ||
+ | self.bmpheight = self.upState:getHeight() | ||
+ | self.hasbmp = true | ||
+ | else | ||
+ | self.hasbmp = false | ||
+ | end | ||
+ | |||
+ | if not self.hastext and not self.hasbmp then | ||
+ | print("*** ERROR: BUTTONTEXT NEEDS AT LEAST SOME TEXT OR SOME BITMAP! ***") | ||
+ | end | ||
+ | |||
+ | if self.hasbmp then | ||
+ | self:updateVisualState(false) | ||
+ | end | ||
+ | |||
+ | self.focus = false | ||
+ | |||
+ | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self) | ||
+ | self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self) | ||
+ | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self) | ||
+ | |||
+ | self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self) | ||
+ | self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self) | ||
+ | self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self) | ||
+ | self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self) | ||
+ | end | ||
+ | |||
+ | -- BUTTONTEXT FUNCTIONS | ||
+ | function ButtonText:setTextView(xcolor, xscalex, xscaley) | ||
+ | self.text:setTextColor(xcolor) | ||
+ | self.text:setScale(xscalex, xscaley) | ||
+ | end | ||
+ | |||
+ | function ButtonText:setText(xtext, xupper) | ||
+ | if xupper then | ||
+ | self.text:setText(string.upper(xtext)) | ||
+ | else | ||
+ | self.text:setText(xtext) | ||
+ | end | ||
+ | end | ||
+ | |||
+ | function ButtonText:setTextColor(xcolor) | ||
+ | self.text:setTextColor(xcolor or 0xff0000) | ||
+ | end | ||
+ | |||
+ | function ButtonText:show() | ||
+ | self:addChild(self.text) | ||
+ | if self.downState ~= nil then self:addChild(self.downState) end | ||
+ | if self.upState ~= nil then self:addChild(self.upState) end | ||
+ | end | ||
+ | |||
+ | function ButtonText:hide() | ||
+ | self:removeChild(self.text) | ||
+ | if self.downState ~= nil then self:removeChild(self.downState) end | ||
+ | if self.upState ~= nil then self:removeChild(self.upState) end | ||
+ | end | ||
+ | |||
+ | function ButtonText:updateVisualState(state) | ||
+ | if self.hasbmp then | ||
+ | -- if state is true show downState bitmap else show upState bitmap | ||
+ | if state then | ||
+ | if self:contains(self.upState) then | ||
+ | self:removeChild(self.upState) | ||
+ | end | ||
+ | |||
+ | if not self:contains(self.downState) then | ||
+ | self:addChild(self.downState) | ||
+ | end | ||
+ | |||
+ | if self:contains(self.text) then | ||
+ | self:addChild(self.text) | ||
+ | end | ||
+ | else | ||
+ | if self:contains(self.downState) then | ||
+ | self:removeChild(self.downState) | ||
+ | end | ||
+ | |||
+ | if not self:contains(self.upState) then | ||
+ | self:addChild(self.upState) | ||
+ | end | ||
+ | |||
+ | if self:contains(self.text) then | ||
+ | self:addChild(self.text) | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | |||
+ | -- BUTTON LISTENERS | ||
+ | function ButtonText:onMouseDown(event) | ||
+ | if self:hitTestPoint(event.x, event.y) then | ||
+ | self.focus = true | ||
+ | self:updateVisualState(true) | ||
+ | event:stopPropagation() | ||
+ | end | ||
+ | end | ||
+ | |||
+ | function ButtonText:onMouseMove(event) | ||
+ | if self.focus then | ||
+ | if not self:hitTestPoint(event.x, event.y) then | ||
+ | self.focus = false; | ||
+ | self:updateVisualState(false) | ||
+ | end | ||
+ | event:stopPropagation() | ||
+ | end | ||
+ | end | ||
+ | |||
+ | function ButtonText:onMouseUp(event) | ||
+ | if self.focus then | ||
+ | self.focus = false; | ||
+ | self:updateVisualState(false) | ||
+ | self:dispatchEvent(Event.new("click")) | ||
+ | event:stopPropagation() | ||
+ | end | ||
+ | end | ||
+ | |||
+ | function ButtonText:onTouchesBegin(event) | ||
+ | -- if button is on focus, stop propagation of touch events | ||
+ | if self.focus then | ||
+ | event:stopPropagation() | ||
+ | end | ||
+ | end | ||
+ | |||
+ | function ButtonText:onTouchesMove(event) | ||
+ | -- if button is on focus, stop propagation of touch events | ||
+ | if self.focus then | ||
+ | event:stopPropagation() | ||
+ | end | ||
+ | end | ||
+ | |||
+ | function ButtonText:onTouchesEnd(event) | ||
+ | -- if button is on focus, stop propagation of touch events | ||
+ | if self.focus then | ||
+ | event:stopPropagation() | ||
+ | end | ||
+ | end | ||
+ | |||
+ | function ButtonText:onTouchesCancel(event) | ||
+ | -- if touches are cancelled, reset the state of the button | ||
+ | if self.focus then | ||
+ | self.focus = false; | ||
+ | self:updateVisualState(false) | ||
+ | event:stopPropagation() | ||
+ | end | ||
+ | end | ||
+ | |||
+ | ---- USAGE | ||
+ | --local btntext = ButtonText.new("Level 1", nil, 0xFF0000, 3, 3, "gfx/ui/button.png", nil) | ||
+ | --btntext:setPosition(128, 128) | ||
+ | --stage:addChild(btntext) | ||
+ | --btntext:addEventListener("click", function() | ||
-- -- your code here | -- -- your code here | ||
--end) | --end) | ||
</source> | </source> | ||
<br/> | <br/> |
Revision as of 12:32, 13 August 2019
Here you will find various resources to help you create buttons in Gideros Studio.
note:You may have to provide your own assets (fonts, gfx, …).
Simple Button
--[[
A generic button class
This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
(C) 2010 - 2011 Gideros Mobile
]]
Button = Core.class(Sprite)
function Button:init(upState, downState) -- upstate and downstate are bitmaps
self.upState = upState
self.downState = downState
self.focus = false
-- set the visual state as "up"
self:updateVisualState(false)
-- register to all mouse and touch events
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
end
function Button:onMouseDown(event)
if self:hitTestPoint(event.x, event.y) then
self.focus = true
self:updateVisualState(true)
event:stopPropagation()
end
end
function Button:onMouseMove(event)
if self.focus then
if not self:hitTestPoint(event.x, event.y) then
self.focus = false
self:updateVisualState(false)
end
event:stopPropagation()
end
end
function Button:onMouseUp(event)
if self.focus then
self.focus = false
self:updateVisualState(false)
self:dispatchEvent(Event.new("click")) -- button is clicked, dispatch "click" event
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function Button:onTouchesBegin(event)
if self.focus then
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function Button:onTouchesMove(event)
if self.focus then
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function Button:onTouchesEnd(event)
if self.focus then
event:stopPropagation()
end
end
-- if touches are cancelled, reset the state of the button
function Button:onTouchesCancel(event)
if self.focus then
self.focus = false;
self:updateVisualState(false)
event:stopPropagation()
end
end
-- if state is true show downState else show upState
function Button:updateVisualState(state)
if state then
if self:contains(self.upState) then
self:removeChild(self.upState)
end
if not self:contains(self.downState) then
self:addChild(self.downState)
end
else
if self:contains(self.downState) then
self:removeChild(self.downState)
end
if not self:contains(self.upState) then
self:addChild(self.upState)
end
end
end
---- USAGE
---- clickable button (arrow button)
--local arrow = Texture.new("gfx/arrow_right.png")
--local arrow_pressed = Texture.new("gfx/arrow_right_down.png")
--local button = Button.new(Bitmap.new(arrow), Bitmap.new(arrow_pressed))
--button:addEventListener("click", function()
-- -- your code here
--end)
Button with Text
ButtonText = Core.class(Sprite)
function ButtonText:init(text, tfont, tcolor, tscalex, tscaley, upState, downState)
if text ~= nil then
self.text = TextField.new(tfont, text, text) -- string
self.text:setAnchorPoint(0.5, 0.5)
self.text:setScale(tscalex or 1, tscaley or 1)
self.text:setTextColor(tcolor or 0xFFFFFF)
self.textwidth = self.text:getWidth()
self.textheight = self.text:getHeight()
self:addChild(self.text)
self.hastext = true
else
self.hastext = false
end
if upState ~= nil then
self.upState = Bitmap.new(Texture.new(upState))-- png path
self.downState = Bitmap.new(Texture.new(downState or upState)) -- png path
self.upState:setAnchorPoint(0.5, 0.5)
self.downState:setAnchorPoint(0.5, 0.5)
self.bmpwidth = self.upState:getWidth()
self.bmpheight = self.upState:getHeight()
self.hasbmp = true
else
self.hasbmp = false
end
if not self.hastext and not self.hasbmp then
print("*** ERROR: BUTTONTEXT NEEDS AT LEAST SOME TEXT OR SOME BITMAP! ***")
end
if self.hasbmp then
self:updateVisualState(false)
end
self.focus = false
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
end
-- BUTTONTEXT FUNCTIONS
function ButtonText:setTextView(xcolor, xscalex, xscaley)
self.text:setTextColor(xcolor)
self.text:setScale(xscalex, xscaley)
end
function ButtonText:setText(xtext, xupper)
if xupper then
self.text:setText(string.upper(xtext))
else
self.text:setText(xtext)
end
end
function ButtonText:setTextColor(xcolor)
self.text:setTextColor(xcolor or 0xff0000)
end
function ButtonText:show()
self:addChild(self.text)
if self.downState ~= nil then self:addChild(self.downState) end
if self.upState ~= nil then self:addChild(self.upState) end
end
function ButtonText:hide()
self:removeChild(self.text)
if self.downState ~= nil then self:removeChild(self.downState) end
if self.upState ~= nil then self:removeChild(self.upState) end
end
function ButtonText:updateVisualState(state)
if self.hasbmp then
-- if state is true show downState bitmap else show upState bitmap
if state then
if self:contains(self.upState) then
self:removeChild(self.upState)
end
if not self:contains(self.downState) then
self:addChild(self.downState)
end
if self:contains(self.text) then
self:addChild(self.text)
end
else
if self:contains(self.downState) then
self:removeChild(self.downState)
end
if not self:contains(self.upState) then
self:addChild(self.upState)
end
if self:contains(self.text) then
self:addChild(self.text)
end
end
end
end
-- BUTTON LISTENERS
function ButtonText:onMouseDown(event)
if self:hitTestPoint(event.x, event.y) then
self.focus = true
self:updateVisualState(true)
event:stopPropagation()
end
end
function ButtonText:onMouseMove(event)
if self.focus then
if not self:hitTestPoint(event.x, event.y) then
self.focus = false;
self:updateVisualState(false)
end
event:stopPropagation()
end
end
function ButtonText:onMouseUp(event)
if self.focus then
self.focus = false;
self:updateVisualState(false)
self:dispatchEvent(Event.new("click"))
event:stopPropagation()
end
end
function ButtonText:onTouchesBegin(event)
-- if button is on focus, stop propagation of touch events
if self.focus then
event:stopPropagation()
end
end
function ButtonText:onTouchesMove(event)
-- if button is on focus, stop propagation of touch events
if self.focus then
event:stopPropagation()
end
end
function ButtonText:onTouchesEnd(event)
-- if button is on focus, stop propagation of touch events
if self.focus then
event:stopPropagation()
end
end
function ButtonText:onTouchesCancel(event)
-- if touches are cancelled, reset the state of the button
if self.focus then
self.focus = false;
self:updateVisualState(false)
event:stopPropagation()
end
end
---- USAGE
--local btntext = ButtonText.new("Level 1", nil, 0xFF0000, 3, 3, "gfx/ui/button.png", nil)
--btntext:setPosition(128, 128)
--stage:addChild(btntext)
--btntext:addEventListener("click", function()
-- -- your code here
--end)