Difference between revisions of "Event"
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mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown)</source> | mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown)</source> | ||
+ | <br/> | ||
'''User created event'''<br/> | '''User created event'''<br/> | ||
<source lang="lua">local event = Event.new("myevent") | <source lang="lua">local event = Event.new("myevent") |
Revision as of 11:31, 1 November 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The objects of Event class contains information about an event that has occurred. Event objects
are passed to event listeners when an event occurs.
Usually event objects contains specific additional information about the event that has occured. For example,
when an Event.MOUSE_DOWN event occurs, x and y fields contain the coordinates.
Users can create their own events and dispatch through the event mechanism.
Examples
Mouse down event example
function onMouseDown(event)
print(event.x, event.y)
end
mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown)
User created event
local event = Event.new("myevent")
event.data1 = "12345"
event.data2 = "abcde"
mydispatcher:dispatchEvent(event)
MethodsEvent.new creates a new Event object |
EventsConstants |