Difference between revisions of "SoundChannel:isLooping"
From GiderosMobile
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=== <translate>Return values</translate> === | === <translate>Return values</translate> === | ||
'''<translate>Returns</translate>''' (bool) <translate>''true'' if the channel is looping, ''false'' otherwise.</translate><br/> | '''<translate>Returns</translate>''' (bool) <translate>''true'' if the channel is looping, ''false'' otherwise.</translate><br/> | ||
+ | |||
+ | {{SoundChannel}} |
Revision as of 23:52, 3 December 2019
Available since: Gideros 2011.6
Class: SoundChannel
Description
Returns the looping state of the channel.
(bool) = SoundChannel:isLooping()
Return values
Returns (bool) true if the channel is looping, false otherwise.
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop