Difference between revisions of "Gaming:isLoggedIn"
From GiderosMobile
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=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate>Returns true if we are logged in.</translate> | <translate>Returns true if we are logged in.</translate> | ||
− | < | + | <syntaxhighlight lang="lua"> |
(bool) = Gaming:isLoggedIn() | (bool) = Gaming:isLoggedIn() | ||
− | </ | + | </syntaxhighlight> |
=== <translate>Return values</translate> === | === <translate>Return values</translate> === | ||
'''<translate>Returns</translate>''' (bool) <translate>''true'' if Gaming is logged in, ''false'' otherwise.</translate><br/> | '''<translate>Returns</translate>''' (bool) <translate>''true'' if Gaming is logged in, ''false'' otherwise.</translate><br/> | ||
+ | |||
+ | {{Gaming}} |
Latest revision as of 14:29, 13 July 2023
Available since: Gideros 2018.9
Class: Gaming
Description
Returns true if we are logged in.
(bool) = Gaming:isLoggedIn()
Return values
Returns (bool) true if Gaming is logged in, false otherwise.
- Gaming:autoMatch
- Gaming:deleteState
- Gaming:getAllPlayers
- Gaming:getPlayerId
- Gaming:getPlayerInfo
- Gaming:getPlayerName
- Gaming:getPlayerPicture
- Gaming:getPlayerScore
- Gaming:incrementAchievement
- Gaming:invitePlayers
- Gaming:isLoggedIn
- Gaming:joinRoom
- Gaming:loadAchievements
- Gaming:loadPlayerCenteredScores
- Gaming:loadScores
- Gaming:loadState
- Gaming:login
- Gaming:logout
- Gaming:reportAchievement
- Gaming:reportScore
- Gaming:resolveState
- Gaming:revealAchievement
- Gaming:sendTo
- Gaming:sendToAll
- Gaming:showAchievements
- Gaming:showInvitations
- Gaming:showLeaderboard
- Gaming:showWaitingRoom
- Gaming:updateState
- Event.CONNECTED_TO_ROOM
- Event.DATA_RECEIVED
- Event.DISCONNECTED_FROM_ROOM
- Event.GAME_STARTED
- Event.INVITATION_RECEIVED
- Event.JOINED_ROOM
- Event.LEFT_ROOM
- Event.LOAD_ACHIEVEMENTS_COMPLETE
- Event.LOAD_ACHIEVEMENTS_ERROR
- Event.LOAD_SCORES_COMPLETE
- Event.LOAD_SCORES_ERROR
- Event.LOGIN_COMPLETE
- Event.LOGIN_ERROR
- Event.PEER_CONNECTED
- Event.PEER_DECLINED
- Event.PEER_DISCONNECTED
- Event.PEER_INVITED
- Event.PEER_JOINED
- Event.PEER_LEFT
- Event.PLAYER_INFORMATION_COMPLETE
- Event.PLAYER_INFORMATION_ERROR
- Event.PLAYER_SCORE_COMPLETE
- Event.PLAYER_SCORE_ERROR
- Event.REPORT_ACHIEVEMENT_COMPLETE
- Event.REPORT_ACHIEVEMENT_ERROR
- Event.REPORT_SCORE_COMPLETE
- Event.REPORT_SCORE_ERROR
- Event.ROOM_AUTO_MATCHING
- Event.ROOM_CONNECTED
- Event.ROOM_CONNECTING
- Event.ROOM_CREATED
- Event.STATE_CONFLICT
- Event.STATE_DELETED
- Event.STATE_ERROR
- Event.STATE_LOADED