Difference between revisions of "RenderTarget"
From GiderosMobile
(11 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:RenderTarget --> | <!-- GIDEROSOBJ:RenderTarget --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2013.06<br/> |
− | ''' | + | '''Inherits from:''' [[TextureBase]]<br/> |
− | === | + | |
− | + | === Description === | |
− | It can be used in any case in which Texture can be used. | + | RenderTarget is a texture on which provided Sprite hierarchy can be rendered. |
− | === | + | |
− | '''Using | + | It can be used in any case in which Texture can be used. |
− | < | + | |
+ | === Example === | ||
+ | '''Using a texture and updating RenderTarget''' | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | --original bitmap | ||
local source = Bitmap.new(Texture.new("crate.png", true)) | local source = Bitmap.new(Texture.new("crate.png", true)) | ||
Line 29: | Line 33: | ||
frame = frame + 1 | frame = frame + 1 | ||
rt:draw(source) | rt:draw(source) | ||
− | end)</ | + | end) |
+ | </syntaxhighlight> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[ | + | [[RenderTarget.new]] ''creates a new RenderTarget object''<br/><!--GIDEROSMTD:RenderTarget.new(width,height,filtering,repeat,autoscale) creates a new RenderTarget object--> |
− | [[ | + | [[RenderTarget:clear]] ''clears rendered texture''<br/><!--GIDEROSMTD:RenderTarget:clear(color,alpha,x,y,width,height) clears rendered texture--> |
− | [[ | + | [[RenderTarget:draw]] ''renders provided object''<br/><!--GIDEROSMTD:RenderTarget:draw(sprite,x,y) renders provided object--> |
− | [[ | + | [[RenderTarget:generateMipmap]] ''recomputes mipmaps''<br/><!--GIDEROSMTD:RenderTarget:generateMipmap() recomputes mipmaps--> |
− | [[ | + | [[RenderTarget:getPixel]] ''returns single pixels color and alpha channel''<br/><!--GIDEROSMTD:RenderTarget:getPixel(x,y) returns single pixels color and alpha channel--> |
− | [[ | + | [[RenderTarget:getPixels]] ''returns buffer containing color and alpha data from provided rectangle''<br/><!--GIDEROSMTD:RenderTarget:getPixels(x,y,w,h) returns buffer containing color and alpha data from provided rectangle--> |
+ | [[RenderTarget:save]] ''saves content of RenderTarget as image''<br/><!--GIDEROSMTD:RenderTarget:save(filename,x,y,width,height) saves content of RenderTarget as image--> | ||
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
|} | |} | ||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 12:56, 30 April 2024
Supported platforms:
Available since: Gideros 2013.06
Inherits from: TextureBase
Description
RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
It can be used in any case in which Texture can be used.
Example
Using a texture and updating RenderTarget
--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))
--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
local r = math.sin(frame * 0.03) * 0.3 + 0.7
local g = math.sin(frame * 0.04) * 0.3 + 0.7
local b = math.sin(frame * 0.05) * 0.3 + 0.7
source:setColorTransform(r, g, b, 1)
frame = frame + 1
rt:draw(source)
end)
MethodsRenderTarget.new creates a new RenderTarget object |
EventsConstants |