Difference between revisions of "TextureRegion"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:TextureRegion --> | <!-- GIDEROSOBJ:TextureRegion --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Inherits from:''' [[Object]]<br/> |
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− | -- define 4 equal regions of size 100x100 from | + | === Description === |
+ | The '''TextureRegion class''' specifies a texture and a rectangular region in it. It is used to define independent texture regions within a texture atlas (a large image which contains many smaller sub-images). | ||
+ | |||
+ | === Example === | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | local texture = Texture.new("atlas.png") | ||
+ | |||
+ | -- define 4 equal regions of size 100x100 from "atlas.png" | ||
local region1 = TextureRegion.new(texture, 0, 0, 100, 100) | local region1 = TextureRegion.new(texture, 0, 0, 100, 100) | ||
local region2 = TextureRegion.new(texture, 100, 0, 100, 100) | local region2 = TextureRegion.new(texture, 100, 0, 100, 100) | ||
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stage:addChild(bitmap2) | stage:addChild(bitmap2) | ||
stage:addChild(bitmap3) | stage:addChild(bitmap3) | ||
− | stage:addChild(bitmap4)</ | + | stage:addChild(bitmap4) |
+ | </syntaxhighlight> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[ | + | [[TextureRegion.new]] ''creates a new TextureRegion object''<br/><!--GIDEROSMTD:TextureRegion.new(texture) creates a new TextureRegion object--> |
− | [[ | + | [[TextureRegion.new]] <br/><!--GIDEROSMTD:TextureRegion.new(texture,x,y,width,height) --> |
− | [[ | + | [[TextureRegion:getRegion]] ''returns the coordinates of the region''<br/><!--GIDEROSMTD:TextureRegion:getRegion(baseCoordiniates) returns the coordinates of the region--> |
− | [[ | + | [[TextureRegion:getScale]] ''returns the scale ratio of the underlying atlas''<br/><!--GIDEROSMTD:TextureRegion:getScale() returns the scale ratio of the underlying atlas--> |
− | [[ | + | [[TextureRegion:setRegion]] ''sets the coordinates of the region''<br/><!--GIDEROSMTD:TextureRegion:setRegion(x,y,width,height) sets the coordinates of the region--> |
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
|} | |} | ||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 14:33, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions within a texture atlas (a large image which contains many smaller sub-images).
Example
local texture = Texture.new("atlas.png")
-- define 4 equal regions of size 100x100 from "atlas.png"
local region1 = TextureRegion.new(texture, 0, 0, 100, 100)
local region2 = TextureRegion.new(texture, 100, 0, 100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0, 100, 100, 100)
-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)
stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)
MethodsTextureRegion.new creates a new TextureRegion object |
EventsConstants |