Difference between revisions of "FBInstant.checkCanPlayerMatchAsync"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
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'''<translate>Available since</translate>:''' Gideros 2018.3<br/> | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/> | ||
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Checks if the current player is eligible for the matchPlayerAsync API.<br /> | Checks if the current player is eligible for the matchPlayerAsync API.<br /> | ||
<br /></translate> | <br /></translate> | ||
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FBInstant.checkCanPlayerMatchAsync(callback) | FBInstant.checkCanPlayerMatchAsync(callback) | ||
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=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''callback''': (function) <translate>A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.</translate> <br/> | '''callback''': (function) <translate>A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.</translate> <br/> | ||
=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
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FBInstant.checkCanPlayerMatchAsync( function(result,error) | FBInstant.checkCanPlayerMatchAsync( function(result,error) | ||
if result then | if result then | ||
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end | end | ||
end) | end) | ||
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+ | {{FBInstant}} |
Latest revision as of 14:26, 13 July 2023
Available since: Gideros 2018.3
Class: * Initialisation and Core
Description
Checks if the current player is eligible for the matchPlayerAsync API.
FBInstant.checkCanPlayerMatchAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.
Examples
Example
FBInstant.checkCanPlayerMatchAsync( function(result,error)
if result then
FBInstant.matchPlayerAsync("level1", function(result,error)
print(FBInstant.context.getID()) -- eg 12345
end)
end
end)
<br/>
- FBInstant.canCreateShortcutAsync
- FBInstant.checkCanPlayerMatchAsync
- FBInstant.createShortcutAsync
- FBInstant.getEntryPointAsync
- FBInstant.getEntryPointData
- FBInstant.getInterstitialAdAsync
- FBInstant.getLeaderboardAsync
- FBInstant.getLocale
- FBInstant.getPlatform
- FBInstant.getRewardedVideoAsync
- FBInstant.getSDKVersion
- FBInstant.getSupportedAPIs
- FBInstant.logEvent
- FBInstant.matchPlayerAsync
- FBInstant.onPause
- FBInstant.quit
- FBInstant.setLoadingProgress
- FBInstant.setSessionData
- FBInstant.shareAsync
- FBInstant.startGameAsync
- FBInstant.switchGameAsync
- FBInstant.updateAsync