Difference between revisions of "Viewport:setProjection"
From GiderosMobile
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | ''' | + | '''Available since:''' Gideros 2016.06<br/> |
− | ''' | + | '''Class:''' [[Viewport]]<br/> |
− | === | + | |
− | + | === Description === | |
− | < | + | Specifies a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied. |
− | + | <syntaxhighlight lang="lua"> | |
− | </ | + | Viewport:setProjection(matrix) |
− | === | + | </syntaxhighlight> |
− | '''matrix''': (Matrix) | + | |
+ | === Parameters === | ||
+ | '''matrix''': (Matrix) Matrix to transform viewport<br/> | ||
+ | |||
+ | {{Viewport}} |
Latest revision as of 16:12, 20 February 2024
Available since: Gideros 2016.06
Class: Viewport
Description
Specifies a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
Viewport:setProjection(matrix)
Parameters
matrix: (Matrix) Matrix to transform viewport