Difference between revisions of "B2.createFrictionJointDef"

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m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 +
<languages />
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
'''Class:''' [[Special:MyLanguage/b2|b2]]<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
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Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.
Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.<br />
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint).<br />
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint).
<br />
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<syntaxhighlight lang="lua">
<source lang="lua">
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(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)
(table), = b2.createFrictionJointDef(bodyAbodyBanchorxanchory,)
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</syntaxhighlight>
</source>
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'''bodyA:''' (b2.Body) the first attached body ''''''<br/>
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=== Parameters ===
'''bodyB:''' (b2.Body) the second attached body ''''''<br/>
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'''bodyA''': (b2.Body) the first attached body <br/>
'''anchorx:''' (number) the x coordinate of the world anchor point ''''''<br/>
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'''bodyB''': (b2.Body) the second attached body <br/>
'''anchory:''' (number) the y coordinate of the world anchor point ''''''<br/>
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'''anchorx''': (number) the x coordinate of the world anchor point <br/>
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'''anchory''': (number) the y coordinate of the world anchor point <br/>
 +
 
 +
=== Return values ===
 
'''Returns''' (table) A new friction joint definition table<br/>
 
'''Returns''' (table) A new friction joint definition table<br/>
 +
 +
=== Examples ===
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<syntaxhighlight lang="lua">
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--create empty box2d body for joint
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local ground = world:createBody({})
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ground:setPosition(350, 480)
 +
 +
--create friction joint
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local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
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local frictionJoint = world:createJoint(jointDef)
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 +
--set maximum friction force to slow down the ball
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frictionJoint:setMaxForce(100)
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</syntaxhighlight>
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 +
{{B2}}

Latest revision as of 14:26, 13 July 2023


Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a friction joint).

(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point

Return values

Returns (table) A new friction joint definition table

Examples

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)

--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)

--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)





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