Difference between revisions of "B2.MouseJoint"
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| __NOTOC__ | __NOTOC__ | ||
| − | '''Supported platforms:''' android | + | <!-- GIDEROSOBJ:b2.MouseJoint --> | 
| + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
| '''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
| + | '''Inherits from:''' [[b2.Joint]]<br/> | ||
| + | |||
| === Description === | === Description === | ||
| − | + | A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces. | |
| − | A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch  | + | |
| − | |||
| === Examples === | === Examples === | ||
| − | '''Mouse joint''' | + | '''Mouse joint''' | 
| − | < | + | <syntaxhighlight lang="lua"> | 
| + | --create empty box2d body for joint | ||
| local ground = world:createBody({}) | local ground = world:createBody({}) | ||
| Line 33: | Line 36: | ||
| 		mouseJoint = nil | 		mouseJoint = nil | ||
| 	end | 	end | ||
| − | end</ | + | end | 
| + | </syntaxhighlight> | ||
| + | |||
| {|- | {|- | ||
| | style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| === Methods === | === Methods === | ||
| − | [[b2.MouseJoint:getDampingRatio]] '' | + | [[b2.MouseJoint:getDampingRatio]] ''returns the damping ratio''<br/><!--GIDEROSMTD:b2.MouseJoint:getDampingRatio() returns the damping ratio--> | 
| − | [[b2.MouseJoint:getFrequency]] '' | + | [[b2.MouseJoint:getFrequency]] ''returns the response frequency in Hertz''<br/><!--GIDEROSMTD:b2.MouseJoint:getFrequency() returns the response frequency in Hertz--> | 
| − | [[b2.MouseJoint:getMaxForce]] '' | + | [[b2.MouseJoint:getMaxForce]] ''returns the maximum force in N''<br/><!--GIDEROSMTD:b2.MouseJoint:getMaxForce() returns the maximum force in N--> | 
| − | [[b2.MouseJoint:getTarget]] '' | + | [[b2.MouseJoint:getTarget]] ''returns the x and y coordinates of the target point''<br/><!--GIDEROSMTD:b2.MouseJoint:getTarget() returns the x and y coordinates of the target point--> | 
| − | [[b2.MouseJoint:setDampingRatio]] '' | + | [[b2.MouseJoint:setDampingRatio]] ''sets the damping ratio (0 = no damping, 1 = critical damping)''<br/><!--GIDEROSMTD:b2.MouseJoint:setDampingRatio(ratio) sets the damping ratio (0 = no damping, 1 = critical damping)--> | 
| − | [[b2.MouseJoint:setFrequency]] '' | + | [[b2.MouseJoint:setFrequency]] ''sets the response frequency in Hertz''<br/><!--GIDEROSMTD:b2.MouseJoint:setFrequency(frequency) sets the response frequency in Hertz--> | 
| − | [[b2.MouseJoint:setMaxForce]] '' | + | [[b2.MouseJoint:setMaxForce]] ''sets the maximum force in N''<br/><!--GIDEROSMTD:b2.MouseJoint:setMaxForce(force) sets the maximum force in N--> | 
| − | [[b2.MouseJoint:setTarget]] '' | + | [[b2.MouseJoint:setTarget]] ''updates the target point''<br/><!--GIDEROSMTD:b2.MouseJoint:setTarget(x,y) updates the target point--> | 
| + | |||
| | style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| === Events === | === Events === | ||
| === Constants === | === Constants === | ||
| |} | |} | ||
| + | |||
| + | ---- | ||
| + | *'''[[B2.Joint]]''' | ||
| + | *'''[[LiquidFun]]''' | ||
Latest revision as of 01:57, 1 December 2023
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces.
Examples
Mouse joint
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
	local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
	mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
	if mouseJoint ~= nil then
		mouseJoint:setTarget(event.x, event.y)
	end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
	if mouseJoint ~= nil then
		world:destroyJoint(mouseJoint)
		mouseJoint = nil
	end
end
| Methodsb2.MouseJoint:getDampingRatio returns the damping ratio | EventsConstants | 
