Difference between revisions of "B2.RopeJoint"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | <languages /> |
− | '''Available since:''' Gideros 2011.6<br/> | + | <!-- GIDEROSOBJ:b2.RopeJoint --> |
− | === | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | <translate>< | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> |
− | A rope joint enforces a maximum distance between two points on two bodies. It has no other effect. | + | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> |
− | Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior. | + | |
− | A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way. | + | === <translate>Description</translate> === |
− | See [[b2.DistanceJoint]] if you want to dynamically control length. | + | A rope joint enforces a maximum distance between two points on two bodies. It has no other effect. |
− | + | ||
+ | '''Warning''': if you attempt to change the maximum length during the simulation you will get some non-physical behavior. | ||
+ | |||
+ | A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way. See [[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]] if you want to dynamically control length. | ||
+ | |||
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
− | === Methods === | + | === <translate>Methods</translate> === |
− | [[b2.RopeJoint:getMaxLength]] | + | [[Special:MyLanguage/b2.RopeJoint:getMaxLength|b2.RopeJoint:getMaxLength]] <br/><!-- GIDEROSMTD:b2.RopeJoint:getMaxLength() --> |
− | [[b2.RopeJoint:setMaxLength]] | + | [[Special:MyLanguage/b2.RopeJoint:setMaxLength|b2.RopeJoint:setMaxLength]] <br/><!-- GIDEROSMTD:b2.RopeJoint:setMaxLength(maxLength) --> |
− | | style="width: 50%;"| | + | |
− | === Events === | + | | style="width: 50%; vertical-align:top;"| |
− | === Constants === | + | === <translate>Events</translate> === |
+ | === <translate>Constants</translate> === | ||
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[B2.Joint]]''' | ||
+ | *'''[[LiquidFun]]''' |
Latest revision as of 15:11, 18 February 2020
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way. See b2.DistanceJoint if you want to dynamically control length.
Methods |
EventsConstants |