Difference between revisions of "B2.createWeldJointDef"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 +
<languages />
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
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'''Class:''' [[Special:MyLanguage/b2|b2]]<br/>
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=== Description ===
 
=== Description ===
<translate><br />
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Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.<br />
+
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).<br />
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).
<br /></translate>
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<syntaxhighlight lang="lua">
<source lang="lua">
 
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
</source>
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</syntaxhighlight>
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=== Parameters ===
 
=== Parameters ===
'''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/>
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'''bodyA''': (b2.Body) the first attached body <br/>
'''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/>
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'''bodyB''': (b2.Body) the second attached body <br/>
'''anchorAx''': (number) <translate>the x coordinate of the world anchor point of bodyA</translate> <br/>
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'''anchorAx''': (number) the x coordinate of the world anchor point of bodyA <br/>
'''anchorAy''': (number) <translate>the y coordinate of the world anchor point of bodyA</translate> <br/>
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'''anchorAy''': (number) the y coordinate of the world anchor point of bodyA <br/>
'''anchorBx''': (number) <translate>the x coordinate of the world anchor point of bodyB</translate> <br/>
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'''anchorBx''': (number) the x coordinate of the world anchor point of bodyB <br/>
'''anchorBy''': (number) <translate>the y coordinate of the world anchor point of bodyB</translate> <br/>
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'''anchorBy''': (number) the y coordinate of the world anchor point of bodyB <br/>
 +
 
 
=== Return values ===
 
=== Return values ===
'''Returns''' (table) <translate>A new weld joint definition table</translate><br/>
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'''Returns''' (table) a new weld joint definition table<br/>
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=== Examples ===
 
=== Examples ===
'''Weld joint'''<br/>
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'''Weld joint'''
<source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
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<syntaxhighlight lang="lua">
local weldJoint = world:createJoint(jointDef)</source>
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local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
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local weldJoint = world:createJoint(jointDef)
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</syntaxhighlight>
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 +
{{B2}}

Latest revision as of 14:27, 13 July 2023


Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint).

(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB

Return values

Returns (table) a new weld joint definition table

Examples

Weld joint

local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)





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