Difference between revisions of "B2.createGearJointDef"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Class:''' [[Special:MyLanguage/b2|b2]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Creates and returns a gear joint definition table. | |
− | Creates and returns a gear joint definition table. | + | |
− | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a gear joint). | + | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a gear joint). |
− | + | <syntaxhighlight lang="lua"> | |
− | < | ||
(table) = b2.createGearJointDef(bodyA,bodyB,joint1,joint2,ratio) | (table) = b2.createGearJointDef(bodyA,bodyB,joint1,joint2,ratio) | ||
− | </ | + | </syntaxhighlight> |
+ | |||
=== Parameters === | === Parameters === | ||
− | '''bodyA''': (b2.Body) | + | '''bodyA''': (b2.Body) the first attached body <br/> |
− | '''bodyB''': (b2.Body) | + | '''bodyB''': (b2.Body) the second attached body <br/> |
− | '''joint1''': (b2.Joint) | + | '''joint1''': (b2.Joint) the first revolute/prismatic joint attached to the gear joint <br/> |
− | '''joint2''': (b2.Joint) | + | '''joint2''': (b2.Joint) the second revolute/prismatic joint attached to the gear joint <br/> |
− | '''ratio''': (number, default = 1) | + | '''ratio''': (number, default = 1) the gear ratio <br/> |
+ | |||
=== Return values === | === Return values === | ||
− | '''Returns''' (table) | + | '''Returns''' (table) A new gear joint definition table<br/> |
+ | |||
=== Examples === | === Examples === | ||
− | '''Gear joint combining revolute and prismatic joints''' | + | '''Gear joint combining revolute and prismatic joints''' |
− | < | + | <syntaxhighlight lang="lua"> |
+ | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
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revoluteJoint:enableMotor(true) | revoluteJoint:enableMotor(true) | ||
− | --axisx, | + | --axisx, axisy values usually between 0 and 1 |
--note that ground should be passed as first parameter here | --note that ground should be passed as first parameter here | ||
local jointDef = b2.createPrismaticJointDef(ground, body2, 350, 100, 0.3, 1) | local jointDef = b2.createPrismaticJointDef(ground, body2, 350, 100, 0.3, 1) | ||
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prismaticJoint:setMaxMotorForce(1) | prismaticJoint:setMaxMotorForce(1) | ||
prismaticJoint:enableMotor(true) | prismaticJoint:enableMotor(true) | ||
− | |||
--create gear joint using two already created joints | --create gear joint using two already created joints | ||
local jointDef = b2.createGearJointDef(body1, body2, revoluteJoint, prismaticJoint, 1) | local jointDef = b2.createGearJointDef(body1, body2, revoluteJoint, prismaticJoint, 1) | ||
− | local gearJoint = world:createJoint(jointDef)</ | + | local gearJoint = world:createJoint(jointDef) |
+ | </syntaxhighlight> | ||
+ | |||
+ | {{B2}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a gear joint definition table.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a gear joint).
(table) = b2.createGearJointDef(bodyA,bodyB,joint1,joint2,ratio)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
joint1: (b2.Joint) the first revolute/prismatic joint attached to the gear joint
joint2: (b2.Joint) the second revolute/prismatic joint attached to the gear joint
ratio: (number, default = 1) the gear ratio
Return values
Returns (table) A new gear joint definition table
Examples
Gear joint combining revolute and prismatic joints
--create empty box2d body for joint
local ground = world:createBody({})
--create revolute joint
--note that ground should be passed as first parameter here
local jointDef = b2.createRevoluteJointDef(ground, body1, 300, 300)
local revoluteJoint = world:createJoint(jointDef)
--set motor
revoluteJoint:setMaxMotorTorque(1)
revoluteJoint:enableMotor(true)
--axisx, axisy values usually between 0 and 1
--note that ground should be passed as first parameter here
local jointDef = b2.createPrismaticJointDef(ground, body2, 350, 100, 0.3, 1)
local prismaticJoint = world:createJoint(jointDef)
--set motor
prismaticJoint:setMaxMotorForce(1)
prismaticJoint:enableMotor(true)
--create gear joint using two already created joints
local jointDef = b2.createGearJointDef(body1, body2, revoluteJoint, prismaticJoint, 1)
local gearJoint = world:createJoint(jointDef)