Difference between revisions of "Viewport:setProjection"

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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2016.06<br/>
 
'''Available since:''' Gideros 2016.06<br/>
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'''Class:''' [[Viewport]]<br/>
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=== Description ===
 
=== Description ===
<translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate>
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Specifies a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
<source lang="lua">
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<syntaxhighlight lang="lua">
Viewport:setProjection(matrix)
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Viewport:setProjection(matrix)
</source>
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</syntaxhighlight>
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=== Parameters ===
 
=== Parameters ===
'''matrix''': (Matrix) <translate>Matrix to transform viewport</translate> <br/>
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'''matrix''': (Matrix) Matrix to transform viewport<br/>
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{{Viewport}}

Latest revision as of 16:12, 20 February 2024

Available since: Gideros 2016.06
Class: Viewport

Description

Specifies a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.

Viewport:setProjection(matrix)

Parameters

matrix: (Matrix) Matrix to transform viewport